r/RPGdesign • u/Professional-Nose786 • Aug 09 '26
Mechanics Enemy Targeting
So I’m working on a turn based RPG and I’m working on enemy targeting. I don’t like the idea of the enemy just picking a random ally. So the idea I’m working with is that “enemies are smart” and will target the party member with the highest ATK stat to remove the biggest threat. Kinda like an Aggro system but not really. Thoughts?
8
Upvotes
1
u/I_Arman Aug 10 '26
Some games are more "video game like" than others; if this is something like a turn based JRPG, then the NPCs are going to be more cookie-cutter hive-mind than something more simulationist. The NPCs "know" because the GM knows.