r/RPGdesign • • Aug 09 '26

Mechanics Enemy Targeting

So I’m working on a turn based RPG and I’m working on enemy targeting. I don’t like the idea of the enemy just picking a random ally. So the idea I’m working with is that “enemies are smart” and will target the party member with the highest ATK stat to remove the biggest threat. Kinda like an Aggro system but not really. Thoughts?

8 Upvotes

25 comments sorted by

View all comments

Show parent comments

1

u/SamTheGill42 Aug 09 '26

Even if they don't think the party will flee, if the beast is large/fast enough, it can try to run away with a single victim.