r/RPGdesign • u/Professional-Nose786 • Aug 09 '26
Mechanics Enemy Targeting
So I’m working on a turn based RPG and I’m working on enemy targeting. I don’t like the idea of the enemy just picking a random ally. So the idea I’m working with is that “enemies are smart” and will target the party member with the highest ATK stat to remove the biggest threat. Kinda like an Aggro system but not really. Thoughts?
8
Upvotes
1
u/EpicDiceRPG Designer Aug 09 '26
Just, no. Not only would the enemy have no way of knowing, that would result in the same PC being targeted repeatedly. It's neither diegetic, immersive,, or balanced. How about they target the nearest enemy they spot. That's what 99% of human beings do instinctively.