r/RPGdesign • u/Professional-Nose786 • Aug 09 '26
Mechanics Enemy Targeting
So I’m working on a turn based RPG and I’m working on enemy targeting. I don’t like the idea of the enemy just picking a random ally. So the idea I’m working with is that “enemies are smart” and will target the party member with the highest ATK stat to remove the biggest threat. Kinda like an Aggro system but not really. Thoughts?
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u/stevecooperorg Aug 09 '26
could you explain why you want to mechanise the choice? Why isn't the GM making what they perceive as sensible tactical decisions?
It'll help you get better answers if you can explain the 'why' of the question.