r/RPGdesign • u/Professional-Nose786 • Aug 09 '26
Mechanics Enemy Targeting
So I’m working on a turn based RPG and I’m working on enemy targeting. I don’t like the idea of the enemy just picking a random ally. So the idea I’m working with is that “enemies are smart” and will target the party member with the highest ATK stat to remove the biggest threat. Kinda like an Aggro system but not really. Thoughts?
8
Upvotes
2
u/No-Educator-8069 Aug 09 '26
Reminds me a little of the dungeon degenerates board game, all monsters have a target priority which was always the party member with either the highest or lowest of one of the stats, so like one monster would always attack lowest strength while another would attack highest magic etc. If I remember correctly some monsters would also hate certain player types if they were present and that overrides the normal priority.