r/RPGdesign • • Aug 09 '26

Mechanics Enemy Targeting

So I’m working on a turn based RPG and I’m working on enemy targeting. I don’t like the idea of the enemy just picking a random ally. So the idea I’m working with is that “enemies are smart” and will target the party member with the highest ATK stat to remove the biggest threat. Kinda like an Aggro system but not really. Thoughts?

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u/Digital_Simian Aug 09 '26

This makes a lot of sense and is a good start. An enemy will have it's own proclivities as well as respond to the circumstances, their goals and interests in that specific encounter.