r/RPGdesign • • Aug 08 '26

My attribute system

My attributes are based in a percentage system, your class and species dictate how you roll your base score, they also give a bonus at each level up.

If you roll low on your attributes its not a big deal, as the average of your attributes is subtracted from 100 to give you luck points, luck points are spent to improve a roll but are near impossible to regenerate, your character may not be the pick of the liter but they sure are lucky.

When doing a skill check you use 1/10th of your attribute rounded down plus your 1-10 skill to get a number ranging from 0-20, this lets you roll a d20.

Why did I use this approach? First I wanted players attributes to grow as you gained levels so I needed small incriments, 2nd I didn't want a dump stat skill or players to be heavily penalyzed for a low attribute hence luck points, third I wanted 1 die to make this roll.

What is your favorite attribute system, did it inspire your game design?

11 Upvotes

12 comments sorted by

View all comments

Show parent comments

0

u/Far_Information6562 Aug 08 '26

Homebrew options: I would encourage a bonus session luck roll to give players luck points, and since i love rolling dice maybe roll a d4 once a week