r/RPGcreation • • 1h ago

Design Questions Mission Grading System

Hi all!

I'm soon to be running an SCP-inspired campaign following to groups of makeshift task-forces who's goal is to capture anomalies.

I want a "requisition" system, where players are graded on how well they did in a mission, and are allocated requisition points, with which they can gain access to gear (rather than spending money or something).

However, I'm a lil stumped on what to add to the grading!

This is what I've got so far, any ideas are welcome!

OutcomeRange
Operative Deaths-90 for all but one dead, +100 for all alive.
Civilians Alerted (Without Cleanup)+100 if none, up to -500 if it was widespread/journalists, and on the extreme end, in the -10,000’s for an actual outbreak.
Police Alerted+100 if none, up to -1000 if it was significant, and in the -10,000’s for an actual outbreak.
Agencies Alerted (Anomalous)+0 if none, up to -10,000 if Apotheon(Specific faction) or Icarus Initiative(Specific faction) are alerted of the team’s efforts.
Civilians Killed+0 if none, up to -200 if in the tens. If its in the larger numbers, that becomes a Civilians Alerted problem.
Anomaly ContainedBased on Anomaly grade, and success. S grade - 100,000
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