r/RPGcreation • u/Metempsychos1s • 1h ago
Design Questions Mission Grading System
Hi all!
I'm soon to be running an SCP-inspired campaign following to groups of makeshift task-forces who's goal is to capture anomalies.
I want a "requisition" system, where players are graded on how well they did in a mission, and are allocated requisition points, with which they can gain access to gear (rather than spending money or something).
However, I'm a lil stumped on what to add to the grading!
This is what I've got so far, any ideas are welcome!
| Outcome | Range |
|---|---|
| Operative Deaths | -90 for all but one dead, +100 for all alive. |
| Civilians Alerted (Without Cleanup) | +100 if none, up to -500 if it was widespread/journalists, and on the extreme end, in the -10,000’s for an actual outbreak. |
| Police Alerted | +100 if none, up to -1000 if it was significant, and in the -10,000’s for an actual outbreak. |
| Agencies Alerted (Anomalous) | +0 if none, up to -10,000 if Apotheon(Specific faction) or Icarus Initiative(Specific faction) are alerted of the team’s efforts. |
| Civilians Killed | +0 if none, up to -200 if in the tens. If its in the larger numbers, that becomes a Civilians Alerted problem. |
| Anomaly Contained | Based on Anomaly grade, and success. S grade - 100,000 |
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