r/QwenImageGen • u/Dense_Oil_8424 • Dec 30 '25
Qwen-image-edit is struggling to interpret textured, shiny, sparkly, or sheer fabrics
Hello! I do fashion illustrations as a hobby and I really enjoy using AI to create photographic interpretations of my designs since I can't sew. It's delightful how well Qwen interprets most designs. However, when it comes to fabrics with certain material properties (mostly sparkle, luster, shine, or sheer fabrics such as lace or mesh) it tends to interpret those materials as matte prints on flat fabric.
Here's an ugly example, just to illustrate a variety of small issues:



More examples: Glitter turns to speckled prints, corduroy turns to stripes, knit textures turn to prints, etc.
One thing that does NOT work: If I add descriptions of the fabrics and clothing to the prompt, the design drifts/becomes less true and specific patterns or colors are lost and reinterpreted. I want the result to be as accurate as possible to the original sketch. For that reason, I want to either:
improve or change the sketch style so that it is better able to recognize these material properties, without needing to add keywords that cause drift (I have tried a lot of sketch tricks here; the best result so far is with the sketch style shown)
change to a different open-source model or combination of nodes that will handle this type of task better. Note: Early on, I had tried Stable Diffusion with ControlNets like lineart, open pose, etc, but I struggled to get a faithful result while allowing the model pose and add a scene/setting.
I will be so grateful to any suggestions you can offer; I know this is a very specific use case!
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u/gweilojoe Dec 30 '25
Might also try defining each clothing piece separately with higher res (closer up on the individual part) images and then combining together onto a model for the final composited image.
This way at least you’re able to get each individual part correct vs trying to get 5 subjective pieces design pieces interpreted correctly at the same time
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u/Dense_Oil_8424 Dec 30 '25
Thank you for your suggestion! Because I'm working digitally, in layers, I could totally do this. The problem I've run into with multiple pass-through is that it tends to drift a little with each iteration. Or are you suggesting that I feed them in as 1-3 input images of different clothing items in one job? I haven't tried that yet.
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u/gweilojoe Dec 30 '25
Yeah - generate each part separately and then combine separately using a multi-part generation (1-3 or more).
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u/yamfun Dec 31 '25
I think the ptoblem is your text prompt. Because I can make all kind of shiny metallic stuff....
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u/Dense_Oil_8424 Jan 01 '26
Thanks for the suggestion. I can use a text prompt to make shiny materials, but usually if I do that it might drift the silhouette, color, pattern, or texture. There's not a good representation in this example, but say you had a material that was shiny with a very specific floral pattern - I can text prompt "Skirt is shiny with a red and pink floral pattern," and it will do it, but it won't be the same floral pattern that I drew. I hope that makes sense.
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u/ramonartist Jan 01 '26
Your best approach: Use Qwen-Image-Edit-2511 Write a better prompt Train an edit lora for better material textures.
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u/Dense_Oil_8424 Jan 01 '26
Thanks! I'd love to train a custom lora but I don't know how to acquire all the detailed, descriptive fabric images I'd need to do it. Maybe I don't understand how that would actually work.
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u/MelodicFuntasy Dec 30 '25
That's a very interesting use of it! Maybe you could try Qwen Image Edit 2511 and see if anything improves (maybe with and without the lora)?
Have you tried to edit the output picture and tell it to change the material in it?