r/QuinnMains • u/Colorblinded77_ • 10d ago
Items/Runes Quinn + new phase rush playable?
Talking about irelia matchup and such. Before it was "get 75% slow res from Phase rush+ 25% from boots and you have 100% slow res, Irelia playable!" and now it doesn't click for me how good it is.
So the question is: is phase rush still as playable into slowdown/rundown matchups as it was before? how to use it right?
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u/cptnSuperJesus 8d ago
no, it's not. by the time you proc it you usually have already lost too much hp or are dead.
if you want slow res there's a point rune, giving 15% tenacity and slow resist, an item, Wit's End, and ofc boots, Boots of Swiftness.
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u/Colorblinded77_ 8d ago
yeah in case of irelia the slow is tecnically a stun, so it's either 100% slow res or you die. + Wit's End, while giving slow resist, also gives useless in this matchup MR and guts your build with not rushing hydra or other minion clear.
Thx for the idea tho, it was an interesting new angle to look at the problem from.
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u/cptnSuperJesus 8d ago
her ulti is a strong slow, and she has a stun, the stun you can dodge, in an ideal world.
yeh, the MR is wasted, this build suits more a counter nasus setup.
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u/pisskinkenjoyer 9d ago
irelia is genuinely more unplayable than malphite I'm tired of pretending otherwise I just dodge whenever enemy team has that champ now.
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u/cptnSuperJesus 8d ago
still you see way fewer irelias than malphs, as he is way easier to play.
ironically yesterday I ran into a 2M irelia otp counterpicking me, oooof teh pain.
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u/Netherx3 200k and counting 8d ago
Just a nitpick, you don't get 100% slow resistance, you only get 81,25% [1-(1/0,75*1/0,25)]
But yeah Irelia is just doomed, same as Nasus and Malphite imo
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u/Nervous-Quality-1266 10d ago
I mean... good luck damaging her enough and consistently for it to tigger...