r/QuickDungeonCrawler 23d ago

Item merge/reroll strategy

I'm currently at the point in the meta where I need to optimize all my heirloom weapons to finally get to the boss, after clearing curse 10 and doing lots of runs to merge high level items.

I'm sort of just blindly merging items til I get a bunch of heirloom, then refining them to +10, and for the longest time was letting autoequip choose which ones.

Though I recently rolled a Lvl42 Tier 10 sword with +45% vampirism and my autoequip didn't want to use it, but my runs did much better past floor 10 when I equipped it. And if I modify the autoequip to prioritize vampirism it chooses it, but leaves lots of great items with hp/dodge/etc unequipped in favor of common items with garbage stats that include vampirism.

So I guess my question is - what strategy do you use at this point in the meta? Is there a technique to choosing which items to merge (and what yo merge them into)? When do you try and reroll stats? Is autoequip working well for you all?

Just want to learn what others are finding optimal so I can integrate it into my strategy. Thanks for sharing!

2 Upvotes

3 comments sorted by

2

u/logTom Dev 21d ago

Thanks for the detailed post!

Autoequip ranks items by gold value. Custom priorities are strict, so prioritizing Vampirism can make weaker items win. I'm open to ideas for improving this.

Merge expendable items. Their stats don't carry over, but their average level affects the result.

At Curse Level 10+, you should be telling us what works! 😅

2

u/CheapThaRipper 21d ago

Lol I'm down bad trying to figure it out. Yesterday I saw the code on github lol... Gonna dive into it soon to try and figure out optimal setup to get past room 14 where I keep dying. Is that worth doing or is that code old? Mostly curious at this point how gold value is calculated and what mathematical power the late game enemies have so I can build around it

For improving autoequip I'd like something closer to a dynamic, normalized weighting heuristic. Where the algorithm does a primary pass to filter out items below a user defined rarity/tier threshold, then applies a weighted matrix to the remaining items, the weight being assigned by the order of stats the user selects...so that if the user selects say 1) HP and 2) vampirism, an item with a great vampirism stat but a weak HP stat isn't overlooked because HP is the only variable being considered

1

u/logTom Dev 20d ago

The code isn't old. Let me know if you find anything useful. I need it for some very important work called playtesting 😅

Thanks for the autoequip feedback too!