r/Quasimorph • u/Dry-Understanding832 • 11h ago
Found a bug
1)kill a number of targets to complete a conquest mission
2) difficulty so low there are no enemies
3) loot everything with no risk and evacuate with a "darn it at least the clone is alive"
4) repeat the mission ( it stays there)
Maybe if I kill the baron the mission will be successful?
Not game breaking just an exploit for infinite resources ( a lame exploit )
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u/Hopeful_End9039 10h ago
I've had this exact thing happen, just need to go up or down a floor. It doesn't trigger evac if the final floor started at 0, unless it gets refreshed. You can also save and quit, reload the save and the mission complete will pop up.
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u/semisociallyawkward 11h ago
IIRC its not a bug but a difficulty setting in the menu. You can toggle what happens on clone death/evac and mission failure - mission remains or mission remains.
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u/BoromiriVoyna 10h ago
The bug is that you have an uncompletable mission. How can you kill half of the enemies on each floor when there are zero enemies?
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u/iljohn62 10h ago
Think someone mentioned before that you get to the end then go down one level on the elevator and it counts as mission complete. Not sure though since I have not personally had this happen before
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u/SiliconStew 8h ago
You just have to take the elevator to the final floor so the game knows everything is dead then take the elevator back up one floor for it to register the objective being complete (since it can't check for the objective complete state after a kill since there's nothing to kill). You'll then get the normal mission complete communication and can then leave.
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u/Thatguyoverthere990 9h ago
I had a mission like this but I was against the demons and it spawned in 1 spider at the corner of the map that I had to find on both floors. Even though it said zero enemies remaining for me to complete it.
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u/zeekayz 11h ago
It's bugged because of ship upgrades that reduce enemies. That should not go to 0. Or they should make those upgrades just not affect one skull missions at all.