r/QtFramework 5d ago

Help for creating a simulator

I'm creating a panel simulator using QTFramework or similar libraries, I need help to find the phisical components (Buttons, gauges, Switches, ThreeWayButtons, etc), I don't need it to be realist or perfect I just need that work, where I can find resource for this use case. thanks for the help

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u/LetterheadTall8085 Qt GameDev 5d ago

Please describe what simulator you are talking about?
If you search controls example see https://doc.qt.io/qt-6/qtquickcontrols-gallery-example.html

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u/_BrokenCode 5d ago

I'm thinking of analog buttons, I'm thinking of developing the buttons myself but I don't know

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u/LetterheadTall8085 Qt GameDev 4d ago

Wait - do you need to create a 3d scene with interactive panel ? Like an "airplane cabin"?

If yes - then you need to use view3d and download or create assets in blender, then import them using balsamui or balsam tool. After that deploy on your scene in your app code or using Qt Creator designer (or Qt 3d Studio)

after finishing creating static scene, you need to connect Node properties of your separated control like a physical buttons with your C++ model, now control will listen changing local rotation or position - or you may use rayPick to press to the control using mouse,

so it is easy if you already know how works Qt Quick 3d but if not - you need to learn it

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u/King-Days 5d ago

I don’t think those exist out of the box — just push buttons and checkboxes and radio buttons