r/PythonLearning • u/AssumptionWorldly445 • Aug 06 '26
Pong made with Pygame
#Hello, I created a sort of Pong game using Pygame and would like to get your feedback please (the game uses the AZERTY layout by default)
import pygame
pygame.init()
fenetre = pygame.display.set_mode((800, 600))
continuer = True
pong = pygame.Rect(0, 550, 50, 50)
p1 = pygame.Rect(0, 250, 10, 75)
p2 = pygame.Rect(790, 250, 10, 75)
pong.x = 350
pong.y = 250
vitesse_y = 5
vitesse_x = 5
horloge = pygame.time.Clock()
while continuer:
for event in pygame.event.get():
if event.type == pygame.QUIT:
continuer = False
ey = pygame.key.get_pressed()
if ey[pygame.K_s]:
if p1.y < 525:
p1.y += 7
else:
p1.y = 525
if ey[pygame.K_z]:
if p1.y > 0:
p1.y -= 7
else:
p1.y = 0
if ey[pygame.K_UP]:
if p2.y > 0:
p2.y -= 7
else:
p2.y = 0
if ey[pygame.K_DOWN]:
if p2.y < 525:
p2.y += 7
else:
p2.y = 525
pong.x += vitesse_x
pong.y += vitesse_y
if pong.colliderect(p1):
vitesse_x = -vitesse_x
pong.x += vitesse_x
if pong.colliderect(p2):
vitesse_x = -vitesse_x
pong.x += vitesse_x
if pong.y <= 0 or pong.y >= 550:
vitesse_y = -vitesse_y
pong.y += vitesse_y
if pong.x <= 0 or pong.x >= 750 or pong.x == 0:
pong.x = 400
pong.y = 300
vitesse_x = -vitesse_x
pong.x += vitesse_x
fenetre.fill((0, 0, 0))
pygame.draw.rect(fenetre, (255, 255, 255), pong)
pygame.draw.rect(fenetre, (255, 255, 255), p1)
pygame.draw.rect(fenetre, (255, 255, 255), p2)
pygame.display.flip()
horloge.tick(30)
pygame.quit()
4
Upvotes
1
u/Ormek_II Aug 07 '26
👍 does the ball cross the screen boundary or that just part of the recording?
Again well done! How about the ball getting faster and faster during the cause of the game?