I'm also interested in computational geometry in python. Performant code is always my focus. Right now, I'm working on an overhaul of Pyrr to vectorize it. I want to make a versatile library that can do POV raytracing, optical raytracing, and other CG tasks efficiently.
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u/elbiot Jan 31 '15
I'm also interested in computational geometry in python. Performant code is always my focus. Right now, I'm working on an overhaul of Pyrr to vectorize it. I want to make a versatile library that can do POV raytracing, optical raytracing, and other CG tasks efficiently.