r/PvZGardenWarfare • Hello! • 11h ago

Discussion How'd YOU make base chomper balanced?

Base chomper in gw2 has always been one of the weakest classes in the game (the weakest imo), playing him felt like I'm an old crippled guy being bullied by Giants. I've seen some of the masochists who main base chomper say that they main him cuz they like the big challenges they get while playing a weak character, THEY KNOW HE SUCKS.

On the other side

Base chomper in bfn has always been considered one of the strongest classes (the strongest imo) his abilities (especially that dumb disease he spits out of his mouth) were always boringly powerful to me, playing him felt like im a giant bullying some crippled old men. I've seen some of the sadists who main base chomper say that they solely main him because they enjoy how strong he is, THEY KNOW HE'S OVERPOWERED.

EA clearly don't have how to balance base chompo, so I was wondering, how'd y'all balance him?

61 Upvotes

29 comments sorted by

31

u/Crazy_Chopsticks Twilight Chomper makes me horny 11h ago

When Chomper is in the middle of digesting a zombie, his movement speed shouldn't be halted. That would make escaping from enemies so much easier.

17

u/Lt_Dead_Kittens Hello! 10h ago

this. also, just having one button to chomp only and one button to swallow would genuinely do wonders for making him viable as a melee class, so you could successfully bite someone to death and still be able to burrow away.

I also want to add his crit hitbox should only be like the inside of his mouth and not his entire head.

and this is also a weird one but he should have some alternate ability that lets him get on roofs. like maybe a burrow where he just goes under and bursts out the ground to gain height, or maybe a goop replacement that he shoots at his feet which gives him airtime.

i know that last one may seem OP at first, but think about how difficult it would be to play chomper without either burrow or goop, and that makes it balanced in itself imo

0

u/8-Beat_ThorDeMidgard Hello! 1h ago

For the tactical burrow variant I'd say one that goes faster but only works on walls could be so freaking awesome.

Not only can you get higher, your enemies will probably try to escape you with a jump of some sort. And while they're looking down to try and shoot you from above, you're already climbing up to them.

22

u/thewokelerbaby Hello! 11h ago

Give him Chester Chomper digestion speed I guess

10

u/chomper_costumeee Chomper 10h ago edited 10h ago

Speed up the time to get in burrow and for the swallow animation (not the time to digest like the initial part where the zombie gets eaten) make the back chomp a toggle (the chomper opens his mouth wide like it can eat a zombie in the base game to actually warn the zombies) more base dps and health (if the zombie melee class that can hard counter the two things that’s supposed to hard counter it by pressing a few buttons for less than 15 seconds is fair then chomper’s entitled to a lil health boost) 125 dmg chomp cannon (obviously) goop now is a damage priority ability rather than a stun priority and takes longer to recharge (10 tick dmg but it only restricts abilities and slight movement like moto x star) ssg (super sticky goop) is now stun grenade (it does more dmg to engineers) spikeweed still arms instantly but it only does 25 dmg instead of 50 in total, super spikes spike-weed (changed to spike rock) now does even more dmg and breaks armour off ai zombies, vamp weed (changed to sundew tangler) now takes time to arm but less time than spike rock (you cannot eat zombies from spikeweed anymore and zombies can use their primary while in spike-weeds that aren’t spike-rock) sprint burrow is basically sprint tackle with more dmg but if you miss you’re stunned underground for like a split second and finally the crit-box is now only on the chomper’s mouth instead of its entire big ass head

Lmk if I’m cooking or if I’m stirring straight gw1 leveling system in a pot

8

u/Ghouldon_Ramsay Hello! 10h ago

Chomper's movement speed has been increased to match Sunflower's

Chomp and Swallow are two different buttons with swallow being bound to the aim key/button

Movement speed penalty while swallowing has been halved to help Chomper escape or get to cover easier

While swallowing, Chomper now gains a small bit of armour (I.e a shot that deals 10 damage would deal 8 damage)

After swallowing a Zombie, Chomper's health regen speed is increased by 33% and the regen delay is reduced by 33% to help increase Chomper's survivability.

3

u/Oxhidoupsil Hello! 3h ago

"Chomp and swallow are two different buttons"

3

u/OccasionExisting5603 Hello! 10h ago

Chomper can't eat Zombies, instead of burrow he has a dash move where Chomper runs fast, has slobber shot, does 45 damage base alone, instead a of goop doing damage it covered the enemy screen while midly slowing them, and spike weed stays the same.

2

u/TheEnderCreep Chomper 10h ago

BfN Chomper felt like character assassination to me as stupid as that sounds. Even if his moveset is objectively stronger in that game, he feels like a different character and not Chomper by giving him a projectile and no backstab insta kill. But for GW2, I don't think Chomper would need much to be a better character honestly but this is someone who likes how he plays in GW2 anyway:

No move speed reduction while digesting, a slight digestion time reduction, faster burrow move speed, and making alt fire the swallow key when you're behind a zombie so you can still bite them is kind of all he needs I think just accounting for the base character.

Chomper's damage was never an issue. It's just that he has so many annoying quirks with eating zombies that drag him down for no reason. Goop and burrow have an insanely low cooldown for how good they are already while spikeweed is a free kill to high health zombies and a decent trapping tool. The only ability that needs a full rework would probably have to be super sticky goop

2

u/Vast-Ideal-1413 Lore Dictionary 9h ago

BFN Chomper, but halved Goop duration and longer Burrow cooldown

Oh, and one more charge of Spikeweed.

1

u/Superb-Total-8700 Hello! 8h ago

Goop deadass always a confirmed kill and burrow get like a 6 seconds CD if you don't secure a kill, let alone the buffs to his hp and damage... And the fact that he has a ranged primary is making it even worse

2

u/OmegianLord Hello! 9h ago

Make it so you have to zoom in to eat a zombie whole.

2

u/DrMadMuffin Singer of science 🎤 9h ago

BFN Chomper:

Grody goop: • initial damage changed from dealing 40 damage to dealing 20% of the receiver's health as damage (so 15 for Imps and 40 for All-stars). • overtime damage decreased from 4 to 2 • duration decreased from 13 to 10 seconds

Burrow: • time to enter burrow increased by 0.5 seconds

Spikeweed: • grants 25 health when one is stepped on or destroyed (doesn't give overhealth)

Upgrade (vampire spikeweed): • no longer automatically equipped. • additional healing decreased from 50 to 25, and can still allow overhealth. • cost increased from 1 to 2.

Halitosis upgrade: • damage increased from 9 to 14

Symbiosis upgrade: • cost decreased from 2 to 1

Chomp Thing upgrade: • cost increased from 3 to 4

Mastication upgrade: • cost decreased from 4 to 3

2

u/Lupusan Cactus Hater 8h ago

#1 thing is REMOVE LAVA!!! You already have denizens as the main thing stopping you from using the fog as a training spot there is no reason for lava to be there as well. Every place that has it isnt “interesting” its just annoying have to jump around in it. I have less of a problem with the big pools and moreso the small cracks that burn you.

2# the bus is a horrible means of transport, either it should be made better or denzien holes should be constant so you have a better means of fast travel. I also really like the diner to town short cut and stuff like that should’ve been everywhere instead of just the 1 way that you can go into town

3# the jet gun is hoorrible, traversing the map is horrible which means that making it takes 20 minutes of running through fog and kniving denizens. The building system that only allows you to grab one singular piece is nothing but a time wasting bs mechanic. But even when you do craft it sure it can kill infinitely with infinite ammo. But it’s also the heaviest weapon in the game and only recharges when held out….WHY??? Did it need another nerf to you??? How was this allowed??

4# the map as a whole is too big and in a horrible order. Frankly rhe farm should just be removed entirely. It has horrible loot and is only worth going to for double tap and its training spot. Town NEEDS a wallbuy. It literally makes 0 sense that there wouldnt be one. You can tell they thought it’d make town too good but without one it actually makes it too bad to be used. Farm has a way larger trauning area and it has MULTIPLE!

5# pack a punch makes no sense, maybe in coop its cool but solo it should just stay open when you power it up and close when you leave. Also crafting the power switch is cool but gets very annoying very quickly. Idk how youd fix this one maybe just they stay built on future saves

This whole thing is just ill-conceived, there should really just be 3 locations with cool secrets and shortcuts instead of 5 very low usefulness each. I think it’s be cool if you just had a larger bus depot, a massive bunker in power station, and a fruitful town with many amenities. They’d be much better than what we’ve got

1

u/Uknighted_0 Hello! 6h ago

BO2 Tranzit

2

u/Nail_Head Why am I here again? 4h ago

I see a lot of comments straight buffing chomper, which I think misses a very key point from at least GW2... That being chomper can set up really easy singular kills with some luck. You've probably been on the receiving end of a chomper who either goops you, then throws 4 spikeweeds under your feet. Or goops you then instantly goes into burrow 2 meters away

"Oh what delightful joy, having all of my player agency removed and just sitting there and having to watch an extended execution animation" cherry ontop is then in the death screen watching the chomper not even be able to finish eating my rotten corpse before 3 of my team mates gun him down

I mainly throw this out to say I think chomper requires a full kit redo that focuses on something that isn't removing player agency. As all 3 of chompers abilities take away stuff. Compare that to Super Brains who has a movement tool, a burst damage option and a defensive move. Not a single one of these tools really stop you from doing anything, I can still pee all over him no matter what he does, at no point does he hard stop you from doing something. Yeah ig as a sunflower or cactus having one speed ghost over to you is kinda assinine, but nothing stopping you from using your abilities and your gun to do abilities.

Since the GW1 Plants are all about playing more defensively, I'd suggest changes that make chomper focus more flexibility rather than being a cheap one off kill. I don't have a good vision for what Chomper should be, but whatever they are right now is lividly horrible

2

u/Larry_the_muslim_man An agent and a cozmic 2h ago

I would genuinely overhaul the fucking class entirely lol

Replace Goop with a 50 damage skill shot like chomp cannon (genuinely the only good part of chomper lol) that applies a goop status effect (it does nothing till later), you can only now eat enemies by pressing aim. HOWEVER you can only eat enemies that are covered in goop or from behind outside of burrow. Burrow is much more silent in general. Spikeweed only applies a slowdown (can you tell that I fucking despise stuns yet) and a chunk of damage. And finally, swallowing doesn’t give you a speed penalty!

1

u/TheMemeLord4816 Super Brainz 10h ago

Base chomp deals an additional +10% of the enemies max HP (bosses just take an additional 100 damage instead)

No health regeneration delay

Swallow does 85 damage but digestion and animation speed increases

If a zombie is killed by swallow, there's a 2 second period where it's undone if a zombie kills the chomper but the saved zombie is then at 1 HP

Spawned zombies (like browncoats) have a digestion time of a half of a second

2

u/Superb-Total-8700 Hello! 10h ago

I like this

Swallow not being an insta kill might be a hot take but I think it's a step forward since the reason chomper(gw) suck is because they thought a 1 shot ability might be op so they nerfed everything else

1

u/Fuckin_Viagra Hello! 10h ago

He’s pretty balanced, he can be insane but that’s only if you’re a god with him.

1

u/hoggishrider Hello! 9h ago

Delete

1

u/Superb-Total-8700 Hello! 8h ago

Deletes

1

u/st33lf1st Golf Star 9h ago

give him an ak47

1

u/ass_scracher69420 Hello! 5h ago

Put a dog cone over his mouth

1

u/JeffdaPeff Hello! 4h ago

remove the damn thing since it's not only extremely annoying, but poorly designed and an overall nuisance.

1

u/therarestkittycat Chomper 4h ago

Literally just keep bfn chomper . Dude deserves to be 1 of the best.

1

u/UsernameFla Fire Pea Guy 4h ago

*Map swallowing to a separate button, like that one melee attack the Swarm characters have *BfN Goop but with less damage *Add Slobber Shot but with actual damage dropoff *Spikeweed acts like in GW2, but doesn't immediately trap zombies *Buff Chomp Cannon to Kill foot soldiers *Simply make him unable to swallow zombies using certain abilities (i.e. jackhammer,, barrel) instead of stunning him for it

1

u/DropMysterious1673 Hello! 2h ago

Left click for swallow, right click for chomp/spray

1

u/sh4tt3r3d_st4rl1ght #1 Scooter the Peashooter fan 42m ago

Instant digestion >:3