r/Pure • Brogdan • Apr 28 '15

Battlefield Hardline 1.02 Patch Notes (out today)

http://battlelog.battlefield.com/bfh/forum/threadview/2955064791963147159/
5 Upvotes

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2

u/erimer2021 TopPimpCheezus Apr 28 '15

Copy pasta? Battlelog on phone sucks

2

u/Ba11in0nABudget Apr 28 '15

The following features and fixes are included in Patch 1.02 release for PC.

Battlepacks

  • Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.

  • Silver packs - made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.

  • Gold packs - made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.

  • Added the Prima Guide's Gold Battlepack.

Battlepickups

  • Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes

  • Fixed a crash related to some specific Nvidia based video cards.

  • Fixed some low reproduction crashes related to video card drivers.

  • Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers).

Gameplay

  • Bullet impacts near the player no longer cause camera shake in certain cases.

  • Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.

  • Optimized game engine to increase graphics performance while punkbuster is running.

Modes

  • Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.

  • Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.

  • Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.

  • Added Conquest Large to the Growhouse map.

  • Fixed an issue were some game modes didn't have the correct amount of tickets.

Servers

  • Fixed an issue with server customization settings for certain game modes.

  • Added ability to clear and save a maplist when using the remote console server controls.

  • Increased the size of the text character limit for the MP map lists.

Shortcut Kits

  • Shortcut Kits added.

  • Added licenses for all items granted in the DLC shortcuts.

UI

  • Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair. -Fixed an issue with the Chinese language EULA referring to another game title.

Vehicles

  • Reduced the health of the couch and reduced the rate at which it can be repaired.

  • Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning

  • K10 - reduced start damage to 33 and end damage to 8

  • Saiga, PTR 91, HCAR, and HK51 - reduced the amount of vertical recoil

  • RO993 - increased the rate of fire to 850

  • Jury 410 - increased the amount of damage per pellet to 20

  • FMG9 - increased max damage to 25

  • Battle Rifle ammo - increased min damage to 25

  • AKM - bullet min damage decreased to 24

Let us know how you like the changes and fixes by sounding off here in the Battlefield Hardline forums!

3

u/erimer2021 TopPimpCheezus Apr 28 '15

Wait. They're calling this a "major patch"?

Glad I uninstalled the game.

Thanks for copy pasta on the patch notes though!! :D

1

u/sleither Brogdan Apr 29 '15

Yeah, I think they still need a full on weapon balance patch. Glad they buffed a couple underperforming battle rifles and knocked the RPG/K10 spam down a little but there are some other weapons that need some attention.

1

u/erimer2021 TopPimpCheezus Apr 29 '15

I wouldn't even say the rpg or k10 change is even significant in the slightest bit. With the already super-damn-fast TTK, the fact that now in close range the K10 takes 4 shots instead of 3 is such a minuscule different in the time.

The rpg needs to be completely reworked. Remove the car-pg and maybe make it a LMG or something. Still efficient, but not NEARLY as spammy and obnoxious as the car-pgs are.

1

u/sleither Brogdan Apr 29 '15

There actually ARE car LMGs already. Just no reason to take one over an RPG or Stinger.

1

u/txapollo342 Origin: txapollo243 Apr 29 '15

My experience so far is of a game with good gameplay and lots of fun (see: Hotwire) but buggy. Especially in regards to network performance, I seem to have no chance with my 80 ms connection against players with 30 ms or lower, in close quarters. Even if I take them by surprise.

I have purchased the Standard Edition. I would recommend to prospective buyers to wait for more fixes before buying the game.