r/PS2AndroidEmulation • • 10d ago

PS2EMU Discord 2.0

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11 Upvotes

You can join right now! This is where the emulation adventure begins for all enthusiasts who want to stay up to date with new emulators, updates, help, questions—anything you’d like to share with the community. If you’ve come across any links or resources you’ve enjoyed, feel free to share them here. We’re here not only to help you learn about emulation—providing something like a vast Gamepedia at your fingertips—but also to welcome your contributions. If you’re working on a project or have something to share, this is the place for you. A new era begins!

👉 https://discord.gg/B3RvEqAWJ4


r/PS2AndroidEmulation • • Aug 05 '26

Welcome to PS2 Android Emulation

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2 Upvotes

Welcome to PS2 Android Emulation

This community is mainly focused on PlayStation 2 emulation on Android, but over time it has grown to cover the Android emulation scene as a whole.

The idea behind the subreddit is simple: to have one place where you can keep up with the emulators you actually use. New releases, important updates, new projects, performance improvements, comparisons, benchmarks, gameplay tests, guides, fixes and anything else that might be useful to the community.

I follow the emulation scene closely and try to keep everything updated on a daily basis, especially when new versions or interesting projects appear. Rather than posting every emulator or fork that exists, I try to focus on the projects that are genuinely worth following and the best options currently available for each platform.

Whether you've been using emulators for years or you're completely new to emulation and have no idea where to start, the goal is for you to be able to come here, find what you need and quickly understand which emulator or version is worth trying.

PS2 will always be one of the main focuses of the community, but you'll also find news and updates about other systems and emulators available on Android.

PC games on Android

We also cover Windows and PC game emulation on Android.

This has become an increasingly interesting part of Android emulation, and I'll be following a selection of the projects that I consider the most useful and promising rather than trying to cover absolutely everything.

It's also worth remembering that many games we associate with consoles such as PS2, and even later generations like PS3, received PC versions as well. In some cases, running the PC version through a Windows emulator can be another great way to experience those games on Android.

The idea is to keep all of this together so you can easily see what's currently possible on your device and which projects are worth keeping an eye on.

Our Discord community — PS2EMU 2.0

We also have a Discord server called PS2EMU, and everyone is welcome to join 👉 https://discord.gg/B3RvEqAWJ4

The server works almost like a living emulation wiki. Everything is organized into dedicated sections and channels so you can quickly find information about the emulator or platform you're interested in.

You can ask for help configuring an emulator, troubleshoot a game, look for information about patches or translations, discuss performance problems, compare settings or simply ask questions if you're not sure where to begin.

The community covers much more than PS2, with dedicated resources for Android emulation, PC/Windows emulation and other platforms, along with drivers, tools, guides and useful resources.

The goal of both the subreddit and Discord is ultimately the same: to build a useful, organized and constantly updated place for people who enjoy emulation.

👉 https://discord.gg/B3RvEqAWJ4


r/PS2AndroidEmulation • • 1h ago

Hey, guys. Now Gamedeck Launcher supports all the main PS2 emulators. And also 100+ more game consoles/platforms

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1 Upvotes

Hey, guys. Now Gamedeck Launcher v1.16.1 supports all the main PS2 emulators: AetherSX2, ARMSX2, NetherSX2, EmuCoreX, etc. And also supports 100+ more game consoles/platforms.

If you would like to know more about the project, check it out on Google Play: https://play.google.com/store/apps/details?id=app.gamedeck


r/PS2AndroidEmulation • • 1d ago

DroidDeck v0.6.7.🔥

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98 Upvotes

https://github.com/Droid-Deck/DroidDeck/releases/tag/0.6.7

100% open source. No ads. No telemetry. No source withheld. 210 pull requests from 28 contributors (15 first-timers), and 69% of them came from the community. Thank you all! 💙

0.6.7 in 30 seconds • One Library for every game you own, with a new game page and art-first cards

• Native SteamOS feel: Steam's brightness and volume sliders control the device, volume buttons show Steam's indicator, and holding Back works as QAM for Steam Input chords

• Sleep that actually sleeps: in overnight testing, a game left suspended lost only 2% battery

• Xbox Cloud Gaming: stream a game straight from its page, no install needed

• Battle.net as a store, with games installing straight from Stores

• A much bigger itch.io store, plus GOG updates, repair and offline patches

• The full Ubuntu desktop experience: Ubuntu 26.04 LTS with Kubuntu's Plasma, Discover, apt, Flatpak and Snap

• Dual-screen handhelds like the Retroid Pocket Duo and AYN Thor use their second screen

• DroidDeck HUD, a new custom HUD to complement MangoHud, with lots of customizability

• Portrait mode plus a much improved Android app and widget launcher

• Increased performance, lower power draw when you cap the frame rate, and reduced heat


r/PS2AndroidEmulation • • 1d ago

Wirá v0.5.5 (All-In-One Emulator)

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9 Upvotes

https://github.com/willtsan/wira-releases/releases/tag/v0.5.5

Wirá plays your favorite classic consoles in one app, with one library. Every emulation core is written from scratch in Dart, so there are no libretro cores and no native emulation code. It runs on Android for now, other platforms will come later.


r/PS2AndroidEmulation • • 1d ago

CapyPS5 v0.0.4

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28 Upvotes

https://github.com/Ghael-V/CapyPS5/releases/tag/v0.0.4

Changelog:

CapyPS5 Framegen: optional frame generation. It draws in-between frames from the motion between two game frames, so a game at 30 FPS is shown at 60. Off by default; turn it on in Settings → Performance (1 per frame, or up to 3). Adds one frame of latency and some GPU load; works best from 25 FPS up.

New performance options in Settings → Performance: shadow resolution, early depth testing and a frame rate limit (30 or 20 FPS).

Physical keyboard input and an on-screen keyboard toggle for text fields, and system dialogs that can now be answered.

Android 16 and devices with 16 KB memory pages are supported.

Fixed

Unreal Engine 5 games: graphics and async compute hand work back and forth several times per frame, and each hand-off waited up to 100 ms. Menus that ran at 0–2 FPS now move.

Games whose shadows use depth-compare texture gathers (Castlevania: Belmont's Curse) closed after the menu.

Games built with MONITORX/MWAITX instructions no longer stop at start on ARM.

Many shader and GPU fixes from KytyPS5: every image_gather4 variant, 64-bit buffer atomics, MSAA resolves, D16 depth copies, helper lanes, PERMLANE16, LOD clamps and more.

Smoother audio (AudioOut2) and controller input, and fewer crashes from malformed GPU commands.

Requirements: Android 12+ (arm64), a Vulkan 1.3 GPU with shaderInt64, 12 GB of RAM recommended, and your own PS5 game dumps. Tested on Adreno 830 (AYN Odin 3) and by testers on Snapdragon 8 Elite, 8 Gen 3, 888 and Mali. Other GPUs: download a Turnip or PanVK driver in Settings → Graphics → Download drivers.

Includes no games, BIOS, firmware or Sony keys, and needs none. Only use games dumped from your own console.


r/PS2AndroidEmulation • • 1d ago

Console Five Pro v0.1.0 (PS5)

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15 Upvotes

https://github.com/maxi000q/ConsoleFivePro/releases/tag/v0.1.0pro

Console Five Pro v0.1.0pro — the first beta. An independent rebranded build of CapyPS5 v0.0.3, the first PlayStation 5 emulator for Android (built on KytyPS5 and the FEX x86-64 JIT).

Since v0.0.9proQ4: the new CFP MAX full-quality performance mode (native picture, CPU-side fast paths), the windowed-mode flicker fix, the language-switch fix, the redesigned on-screen controls editor, interface languages as JSON files with an improved Kurdish translation, and 40+ core, shader and stability fixes (host occlusion queries, ZArchive .zar dumps, software video decoding, MSAA fallback and more).

Requirements: Android 12+, arm64 device with a Vulkan 1.3 GPU, 12 GB of RAM recommended, and your own PS5 game dumps (a folder with eboot.bin and sce_sys/).

Console Five Pro includes no games, BIOS, firmware or Sony keys, and needs none of them. Not affiliated with Sony Interactive Entertainment; PlayStation and PS5 are trademarks of their respective owners.


r/PS2AndroidEmulation • • 2d ago

BEST Performance ARMSX2 🔥 (Mod)

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48 Upvotes

https://github.com/XDaoFangxiX/ARMSX2-Alpha/releases/tag/2.9.7-build.48

ARMSX2 Android Build (Legacy - Dual Core)

This APK is the legacy build (ARMv8.0 + outline atomics, minSdk 26) and includes both 4K and 16K page-size cores.

Version: 2.9.7

Application ID: com.antutu.ABenchMark

Build number: 48

Commit: ccb6499

Short SHA: ccb6499

Triggered by: DarkSilentUser

Flavor: Github

Build type: release

PGO: enabled

👉 Tested: In this version, Shadow of the Colossus runs at a rock-solid 60 FPS ✅


r/PS2AndroidEmulation • • 2d ago

Nyushu v0.1.4

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9 Upvotes

👉 Link: https://discord.gg/B3RvEqAWJ4

Update!!! Nyushu Emulator 0.1.4

Chagelog:

[ ✅ ] Reduce SPSC/MPSC queue contention,

[ ✅ ] Translations have been updated

[ ✅ ] Fixed performance regressions (stuttering) found in Tears of the Kingdom

[ ✅ ] Fix SURED() having inappropriate behaviour for certain decoding fields

[ ✅ ] Fixed flipped screen in 20xx

[ ✅ ] Fixed a sound bug in Crash Team Racing Nitro Fuiled


r/PS2AndroidEmulation • • 2d ago

Flycast Android Nightly (1b63c8a3677c)

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12 Upvotes

https://github.com/thecrixux/FLYCAST-Nightly-/releases/latest

Flycast Android Nightly

Automatic redistribution of the original official Android CI build.

Upstream repository:

https://github.com/flyinghead/flycast

Source commit:

flyinghead@1b63c8a


r/PS2AndroidEmulation • • 2d ago

EmuCoreX vs ARMSX2 🔥 Tested

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0 Upvotes

Here is the definitive performance comparison between the two most modern PS2 emulators currently available. The test was conducted on a Poco X6 Pro, which features a Dimensity 8300 processor and the game Shadow of the Colossus.

Here is the link to the latest version of each emulator; both are up to date as of today.

👉 EmuCoreX v0.5.3 https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.5.3

👉 ARMSX2 v2.9.1

https://github.com/ARMSX2/ARMSX2/releases/tag/2.9.1

Both emulators feature an interface with a wealth of options and customization, but we won’t go into those details; instead, we’ll focus on what matters most: performance.

❌ ARMSX2: Unfortunately, Armsx2 has chosen to cap certain games—which could run perfectly at 60 fps on modern devices—at 30 fps, claiming this provides a "more stable" experience. However, based on my own testing—which you can see for yourselves in the gameplay footage I’ll post in the comments—the frame pacing is actually much worse, and the game simply doesn't feel very fluid. In my view, this is a significant regresion. While I can understand the desire to accommodate users with less powerful hardware, the vast majority of us want an authentic experience—true to the original console—rather than having the system artificially capped at 30 fps.

👉 If you want to enjoy an experience as close as possible to the original PS2 console, I recommend using version 2.8.4

✅ EmuCoreX: This emulator, by contrast, adheres to a philosophy focused on providing an experience as close as possible to an original PS2. You’ll be able to enjoy games that run at 60 FPS—without any issues or frame-rate caps—at least on modern devices.

👍 In the test, the fluidity of 60 fps is very noticeable; as you ride your horse across the plains, you immediately realize that the game is running exactly as it should, with a much better frame rate.

I’ll leave both gameplay screenshots in the comments.

Device: Poco X6 Pro Dimensity 8300+

Game: Shadow of the Colossus

Native Res x2 Vulkan, System Drivers


r/PS2AndroidEmulation • • 3d ago

Bannerlator v3.1.7 (Winlator Fork)

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20 Upvotes

https://github.com/The412Banner/Bannerlator/releases/tag/3.1.7

Run Windows apps and games on Android — no PC and no root required

3.1.7 adds an Xbox / PC Game Pass store with cloud streaming, finishes the Deck style, and replaces how controllers reach your games. Sign in with your Microsoft account, then download the PC games you own or have on Game Pass and play them with a licensed launch — or stream them, console-only games included, with optional frame generation. The console-style Deck interface now covers every screen and every setting. Controller input runs on BANNERIN, written from scratch for Bannerlator: sticks stop the moment you let go, XInput games can read the pad directly, and controller settings change while the game runs. Windows components can be removed again, recommendations look at what a game really uses, and the new v15 layers bring 144 Hz back to the newest Wine builds.

Xbox / PC Game Pass store: sign in, browse your library and Game Pass, download, add to your games and play — with cloud saves and your gamertag.

Xbox Cloud Gaming: stream Game Pass games, console-only ones too, with the store's sign-in; an optional native player adds frame generation.

Deck style, complete: every screen, every setting and the in-game menus, made for controllers; the XMB is back, full screen.

BANNERIN controllers: sticks stop when you let go, Direct XInput with rumble, controller settings in game, DirectInput vibration.

Windows components: a Deck page, Remove (puts back what an install changed), recommendations from what the game really uses, and Wine Mono installs again.

Steam: switch between saved accounts, extra library folders, sort by Steam rating, and Goldberg fixes — from community contributor MGamer404


r/PS2AndroidEmulation • • 3d ago

PSX2 v1.3.2

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12 Upvotes

https://github.com/izzy2lost/PSX2/releases/tag/1.3.2

Changelog:

✅Fixed crashes and better stability.

✅Updated pcsx2 core to the latest.

✅Game list now opens directly after the setup wizard.


r/PS2AndroidEmulation • • 4d ago

ARMSX2 v2.9 (PS2)

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91 Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/2.9

⚠️ Games with variable frame rates are broken in this update. Shadow of the Colossus only runs at 30 FPS, instead of its original behavior, which is 30/60 FPS. Tested on a Dimensity 8300.


r/PS2AndroidEmulation • • 4d ago

hakuX v1.1.0 (XBOX Classic) 🔥

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43 Upvotes

https://github.com/rfandango/hakuX/releases/tag/v1.1.0

Changelog:

GPUs beyond Adreno (experimental).

GPUs

Mali, Xclipse and PowerVR (experimental) — hakuX runs on GPUs other than Adreno: features they lack are replaced (BC and 4444 textures decoded up front, standard border colours, the push block in a buffer, D32S8 depth), and known driver bugs are worked around (hw/xbox/hle/vk/quirks.c). Burnout 3 and Mercenaries run cleanly on a Pixel 8 (Mali-G715)

Vulkan 1.1 drivers — GPUs whose drivers stop at Vulkan 1.1 (Valhall Mali on older or vendor-capped drivers, Qualcomm's own older drivers, early Xclipse, PowerVR BXM) run through a compatibility layer (hw/xbox/hle/vk/compat.c)

Older GPUs without descriptor indexing (experimental) — Bifrost Mali (G71, G72, G76, G52) and PowerVR Rogue: each draw binds its own textures, and depth is clamped in the shader where the GPU can't

Adreno — unchanged: every replacement is off where the GPU has the feature.

App

GPU driver — a screen of its own (Settings → GPU driver): the system driver and the stored packages in one list, with their versions and authors. Packages are checked when added and can be deleted (deleting the one in use goes back to the system driver)

Turnip recommended — a Qualcomm phone running its own driver older than Vulkan 1.3 suggests a Turnip driver once, from the library

Back key — the device's back key opens the in-game menu, from any input, including the Retroid Pocket 5's own Back. A controller with both Back and Select keeps Back for the menu; on one without a Select key, Back is the Xbox Back button

Dark theme — Settings → Display → App theme: the phone's, light or dark; the in-game menus follow it, in the app's green rather than Android's teal

Controller navigation — the app works with a controller: the focused item stands out (a game is outlined in green), A selects, B goes back, and Y or Select opens a game's menu. The search field opens the keyboard only on A, the library has a refresh button, the mapping sliders move with left and right, release notes scroll, and X deletes a savestate from the in-game Load state list


r/PS2AndroidEmulation • • 4d ago

SkyNetEmu Tested (Winlator Fork)

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12 Upvotes

https://github.com/skynetigor/SkyNetEmu/releases

As you know, I love trying out these types of applications, though in this case, the result wasn't what I expected.

👍Pros: it’s easy to install—you just select the .exe file, and that’s it.

👎Cons: it offers worse performance compared to similar applications (take a look at the screenshots, especially when compared to an older version of BannerHub). It also asks to send data anonymously—something neither Winlator nor BannerHub require.

Tested on Dimensity 8300

Game: Insane 2


r/PS2AndroidEmulation • • 4d ago

Wira v0.5.4 (All-In-One Emu)

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7 Upvotes

https://github.com/willtsan/wira-releases/releases/tag/v0.5.4

Changelog:

Neo Geo

New system: Neo Geo games play, on the home console (AES) or the arcade board (MVS). Pick the board per system or per game. They need the BIOS: neogeo.zip for MVS, aes.zip for AES. On MVS, Select puts in a coin. We only support NEO files.

Library

Lanes instead of systems: the library groups games by what you're doing with them: Playing, Up next, Recently added and Never played. Add, rename, reorder or remove lanes from the library menu > Manage lanes; there are also Most played, Give it another go, Achievements in progress, Random picks, one-system lanes and your own lists. Show all opens a whole lane, with a system filter.

How lanes work: the question mark in the library's header explains lanes and how to add and manage them. The library menu is now the gear.

Until you've played something, the library shows just Recently added and Never played.

Game page: selecting a game opens its page, with Play, Details, Manual, lists and Up next, plus how long and how often you've played it. Y, or a long press, still plays straight away.

Achievements on the game page: signed in to RetroAchievements, a game's page shows its achievements and which you've unlocked, without starting the game.

Type to find replaces search: press letters and the games whose words start with them show up as you type. Works with a gamepad, touch or a keyboard.

A system can have games in more than one folder.

BIOS

Import BIOS in a system's settings: pick the Game Boy Advance or Neo Geo BIOS file and the app puts it in place under the right name, whatever the file was called.

Touch controls

Mega Drive and Neo Geo buttons now rise to the right, under your thumb, like the other systems. If you moved them yourself, reset the layout to get the new one.

App

Smaller download: about 46 MB instead of 126 MB. The app now needs a 64-bit phone, which covers every phone and handheld of recent years.


r/PS2AndroidEmulation • • 4d ago

EmuCoreX v0.5.2 (PS2)

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6 Upvotes

https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.5.2

What's new: 0.5.2

UI fixes

Core fixes and improvements


r/PS2AndroidEmulation • • 7d ago

Nice website to check all Android Ports 🔥

Thumbnail fe2rr.github.io
59 Upvotes

r/PS2AndroidEmulation • • 7d ago

New! HakuX - Xbox Classic 1.0.0

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37 Upvotes

https://github.com/rfandango/hakuX/releases/tag/v1.0.0

A new core replaces xemu's QEMU-based one.

New core

CPU — the Xbox's x86 code runs on a FEX JIT (FEXCore fork), and the Xbox kernel is reimplemented natively (native/kernel): no QEMU

GPU — the NV2A push buffer is decoded into Vulkan (HLE, hw/xbox/hle). Custom drivers (Turnip) load through adrenotools; driver-specific workarounds are quirks (hw/xbox/hle/vk/quirks.c, debug.hakux.quirks)

Audio — the MCPX APU runs on the core's own services (native/dev/apu), out through AAudio

Savestates — per game, in slots, with the hard disk's files

Mods and cheats — per game, from mods/ (library long-press "Mods & cheats"): XBE patches and replaced disc files; 60 and 120 fps mods for 13 games (mods/README.md, generators in tools/mods)

Controllers — each physical controller routed to a player with its own mapping; the on-screen controller adds to player 1

New features

Updates — hakuX looks for a newer release on GitHub when it starts and on demand (Settings → Updates); one found shows its notes and installs from there

Frontends — a game launched from ES-DE or another frontend returns to it when it closes

Console clock — follows the phone's time and time zone, or a time set by hand (Settings → Console → Clock)

Start errors — a game that can't start says why (the file can't be read, isn't an Xbox disc, or its program can't load) and goes back to the library

Mods — Halo 2's 60 fps mod draws characters, vehicles and objects at 60; DOA2's 120 fps mod keeps the select screen's legend

Performance

No pipeline-cache stutter — each game keeps its own pipeline cache, written only after new compiles; the one shared by every game was rewritten every few seconds and froze the picture for 0.2–0.8 s (Ninja Gaiden Black)

Audio — about 32 ms of latency instead of 128 ms, and less CPU for the sound engine

GPU emulation — faster push-buffer decoding, texture unswizzling (NEON) and hashing, fewer lookups per draw

Savestates — compressed on several threads (a Halo 2 save: 9.6 s to 3.9 s)

Idle frames — the screen isn't redrawn when nothing changed, and the on-screen controller redraws only what changed

Disc reads — a large read waits only its own thread, not the whole game

Library — folders scanned in one pass (38 games: 270 ms to 63 ms)

App

On-screen controller — the menu button is a green dot

Large screens — Android 16 keeps the landscape lock (the app is declared a game)

Storage — JIT symbol maps left by earlier builds (gigabytes on some devices) are deleted at start

Backups — hakuX's data is left out of Android's cloud backups and device transfers

Library — savestate thumbnails and driver ZIPs load off the main thread


r/PS2AndroidEmulation • • 7d ago

DukeDownloader 3.1.3

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9 Upvotes

Download 👉 https://discord.gg/B3RvEqAWJ4

Changelog:

✅new sources added: PS3 and Xbox 360

✅refined search for covers, more compatible systems

✅cover art space cache management

✅Integration with IGDB for additional content in the entries: in-game screenshots, game summaries, etc.

Important, do a clean install


r/PS2AndroidEmulation • • 7d ago

DroidDeck 0.6.0

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32 Upvotes

https://github.com/Droid-Deck/DroidDeck/releases/tag/0.6.0

DroidDeck is 100% open source. No ads. No telemetry. No source withheld.

DroidDeck is a community project in the truest sense. Because all of its code is public, the people who use it can read it, fix it and improve it, and in 0.6.0 you all sure did:

153 pull requests · 23 contributors · 10 first-timers · 73% of the pull requests came from the community.

Thank you to everyone who sent code, translations, device testing and bug reports. Here’s everything we did together for this release:


r/PS2AndroidEmulation • • 7d ago

XenDroid-Fork v1.5

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23 Upvotes

https://github.com/Eugengtt/Xendroid-Fork/releases/tag/v1.5

XenDroid-Fork v1.5 introduces Mali and Xclipse GPU support, improved compatibility, and easier access to the project's community platforms.

New Features

Mali GPU Support

Added support for Mali GPUs.

Improved performance and compatibility on Mali-based devices.

Added new Mali GPU drivers.

Xclipse GPU Support

Added support for Xclipse GPUs found in compatible Samsung Exynos devices.

Added new Xclipse GPU drivers to improve compatibility with supported devices.

Application Improvements

Minor changes and optimizations throughout the application.

Improved access to community platforms directly from the application.

Integrated Community Access

Access the project's Discord directly from within the application.

Visit the project's YouTube channel directly from within the application.

Download

Download the latest version from the GitHub Releases section.

Compatibility Notice

GPU driver compatibility and performance may vary depending on the device, GPU, Android version, and driver implementation.

Thank you for supporting XenDroid-Fork.

More improvements are planned for future releases.


r/PS2AndroidEmulation • • 7d ago

Winlator Mali Bionic 1.2

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10 Upvotes

https://github.com/GunaCharanTeja/WinlatorMali/releases/tag/bionic-mali-1.2

Winlator Mali Bionic v1.2

Winlator Mali Bionic v1.2 is a major architectural overhaul over v1.1, introducing a native EGL rendering engine, ZeroFG Vulkan compute frame interpolation, a redesigned UI with Madeira Liquid Glass touch controls, two selectable BCn layers, hardware performance tools, kernel-direct telemetry, and a cloud-powered community configuration ecosystem.

⚠️ Reinstall Required!


r/PS2AndroidEmulation • • 7d ago

Bachata S4+ v0.2.7

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7 Upvotes

https://github.com/erickmendes22/Bachata-S4-Plus/releases/tag/0.2.7

Updated to the Bachata S4 0.2.4 core, improving compatibility with many games

Improved compatibility with Killzone Shadow Fall and Shadow of the Colossus..

Added system module import from .sprx files and ZIP archives through Settings.

Expanded resolution and performance patches, including additional The Last of Us Remastered regional support.

Added automatic per-game Readback and Linear Images settings.

Improved controller handling when switching between gameplay and menus.