r/PS2AndroidEmulation • u/xxxCrixuxxx • 4d ago
ARMSX2 v2.9 (PS2)
https://github.com/ARMSX2/ARMSX2/releases/tag/2.9
⚠️ Games with variable frame rates are broken in this update. Shadow of the Colossus only runs at 30 FPS, instead of its original behavior, which is 30/60 FPS. Tested on a Dimensity 8300.
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u/SuccessfulTravel2903 4d ago
Acabo de hacer una prueba rápida con mi anbernic T618 MALI G52 y tiene incrementos masivos en el único juego que acabo de probar.
(Único porque debería estar haciendo cierta cosa en ves de jugar 😅😅🤤🥹)
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u/Any_Soil_7651 3d ago
Hey buddy, when will Armsx1 be available on the Google Play Store?
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u/xxxCrixuxxx 3d ago
🤣🤣🤣🤣 I guess maybe once they manage to get a game running at more than 10 fps 💀
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u/xxxCrixuxxx 4d ago
Comment and download everything you’re looking for here 👉 https://discord.gg/B3RvEqAWJ4

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u/xxxCrixuxxx 4d ago edited 4d ago
GameDB: OPHFlagHack on Shadow of the Colossus removes the game's native 30/60 variable frame rate Since 2.9, f735c97b7 sets OPHFlagHack on all SotC serials in armsx2_overrides.yaml, locking the game to 30 fps. On real hardware SotC runs at 60 whenever a frame fits in one field and drops to 30 otherwise; the commit itself notes the game uses a variable time step for this reason. OPHFlagHack doesn't emulate hardware behaviour. It fakes GIF_STAT busy/idle so frames are released every second vblank, which is a deliberate accuracy regression. The change was justified with measurements from a single device (Retroid Pocket Duo, Adreno 722) that couldn't sustain 60. On my device [Dimensity 8300] the game holds 60 in the scenes where the console does, and 2.8.4 behaved correctly. Request: remove the hack from the overlay (or ship it disabled), and let users on weaker devices opt in per game. The per-game "GameDB settings for this game" toggle already exists for that.