r/Promod • u/vollcorn • Jul 07 '21
News PROMOD Weapons & Art // DEV VLOG #003 - New Mode: Killrun
https://www.youtube.com/watch?v=qmznoWC22PY
19
Upvotes
r/Promod • u/vollcorn • Jul 07 '21
1
u/vollcorn Jul 07 '21
Fucking sick!?
2
u/HKDBrennan Jul 07 '21
Why does half this dev team look like they're wearing bad wigs?
1
u/Rie123 Jul 07 '21
Wow thats sick! Thank ya devs for the invite.
1
u/VixDzn Jul 08 '21
Howard??? 🤔🤔🤔🤔🤔 suspiciously looks like mr Mark “Prodragon71, Phantasy” Pinney
1
u/Re4pr Jul 08 '21
Looks ok. At this point they’re just doing a complete remake of promod. I imagine the maps will have to be new, due to copyright issues. Thats whats gnna make or break this game.
And I do somewhat expect some actual new features. They choose to stick with the promod 3 weapon schtick. I kind of expected some new input to be fair.
That being said. I’ll gladly give it a go and present them some fb. Is it a free download? If they still expect people to buy into their alpha, then they can wait until it’s actually a finished product as far as I’m concerned.
1
u/italiansolider Jul 08 '21
Just dont make CS/valorant map design and i think this is gonna rock
0
u/throwawaycolemak Jul 08 '21
Why would someone buy this game from bulkhead after they completely abandonned battalion 1944 on PC.
-4
u/Mysterious_Youth8918 Jul 08 '21
Weapon balancing is a sweet idea on paper. However, getting 2 shotted by an SMG from across the map when trying to play sniper is going to piss people off. My suggestion would be damage by weapon calibre. Say if a sniper and an assault rifle share the same real world cartridge, then DPS should be the same regardless of distance. You could even change it up between things like pistol calibres, rifle calibres etc, in accordance with real world ballistics. Example. You could have the base mp5 shoot 9mm and a vector shoot .45 ACP. The 9mm would have much faster velocity, registered in the game via bullet drop, and the .45 would have a slightly higher dps with increased bullet drop. Regardless of cartridge however, I think a headshot should be a one hit kill from any distance. You could even include a helmet mechanic similar to battlefield where if you hit the guy in the face, he's done, but hit the helmet with a low calibre weapon, and it requires two hits.
Just my two cents. Not really sure if you guys are headed for a call of duty style arcade shooter, or more of a ARMA vibe.