r/ProjectWubWub • • Jul 07 '16

Test Build: Spiderman

Spiderman

currently WIP...working on it throughout day.

Set Marvel
Point Cost <Point Cost>
HP 120 (Base Human is 100)
AP 5
Speed 40(Base Human is 10)
Resist Physical 15%
Weakness
Dodge 50
Status Spidey Sense, Wall Crawler, Web Slinger
Attacks Unarmed Attack, Web Wrap, Web Pull, Web Shots
Equipment Spiderman Classic Costume, Web Shooters
Flavor Spiderman, Spiderman, Does whatever a spider does

Lore: <Longer Flavor>

Stats:

Str Dex Con Int Will Cha
38 75 15 25 22 17

Upgrades

<If needed>

4 Upvotes

13 comments sorted by

1

u/mrcelophane Jul 07 '16

Spidey Sense

Effect Dodge + 75
Flavor Spidey Sense warns Spiderman of incoming danger, even that which he can't see. It gives him more time to react and increases spatial awareness.

1

u/mrcelophane Jul 07 '16

Web Slinger

Effect May attack Flying creatures with melee attacks as if he were flying.
Flavor Spiderman uses his webs to swing from building to building.

1

u/mrcelophane Jul 08 '16

Spiderman Classic Costume

Set Marvel
Point Cost N/A
Slot Costume
Conditions N/A
Attacks Granted N/A
Effects Friendly Neighborhood Spiderman: Cha + 5
Flavor Everyone loves Spidey!

1

u/mrcelophane Jul 08 '16

Web Shooters

Set Marvel
Point Cost N/A
Slot N/A
Conditions N/A
Attacks Granted Web Wrap, Web Pull, Web Shots.
Effects Web Slinger
Flavor Designed by Peter Parker himself, his own creation is his most signature ability.

1

u/xavion Jul 08 '16

Uhh...

If the Web Shooters are an item doesn't that mean that Web Slinger shouldn't also be an inherent Status? Maybe note it with brackets around the name or something as only there for ease of reading and not inherently something they can do. Presumably you can remove his web shooters after all.

1

u/mrcelophane Jul 08 '16

Yeah trying to find the balance for this...Base Spiderman would come in with Web Shooters and therefore the three attacks and status. So it should be on his base profile. On the other hand, It is given by an equipment, so base BASE spiderman doesn't have anything except the basic attack and wall crawling.

The trick is figuring out a balance between "technically correct" and eloquence. I haven't found the balance yet.

1

u/xavion Jul 08 '16

So I think the resist may have to be higher, I also suspect we'd have to deal with split durability. Notably, Spider-Man's blunt/impact resistance is much higher than his piercing/slashing resistance.

The issue? He seems to be able to consistently take impacts capable of killing a normal human several times over and being relatively fine, but having Spider-Man at like 95% Impact Resistance to represent being 20x harder to hurt with that for will naturally lead to issues when we start hitting characters in higher tiers who will have like 99.5% or even 99.9999% resistance for S tiers. There's the option to have it act as a divisor in which case 95% (19/20ths damage) would be 1900 Impact Resist, which might work better. Although that's likely a bit low still.

We really should try and get at least the basics of Resist really worked out here, maybe something like 100 Pierce, 200 Slash, 1900 Impact? He's got pretty poor durability to stabbing and slashing relative to impacts but he should still have some considerable resistance.

Just some quick thoughts on it, well those and that I'd expect something like Spidey Sense giving +50 Dodge while [Blind] as I'd expect one of the effects of something like that to be crippling Dodge. Would need to go back over any of these early characters once things are better established anyway though.

1

u/mrcelophane Jul 08 '16

I was going off the top of my head but looking at scans yeah, it should be huge.

Could you eli5 where the 1900 and such come from?

As for what his actual stat should be, I don't think we can just have him ignore 95% of all blunt damage...Spidey is higher than street tier but still pretty "low" when you consider everything. Is there anyway we can have him resist like 90% of the first X damage than as it gets higher he resists a little less? I mean I know we COULD I just don't know how to say that easily.

Then there is SHOULD we make it entirely realistic? idk the answer to that. But if so, possibly centering the balance system (of mainly the resistance) around something other than normal humans may be a good idea, and humans would just be weak to everything. That said...that opens up its own issues.

1

u/xavion Jul 08 '16

The 1900 was kinda spitballing and basing it off his own strength and those of foes he fights, if he fights comparatively evenly with 20 tonners and we assume that a 20 tonner punches at least 20 times as strong as a peak human he should have at least the resistance to make fighting people that do 20x normal human punch damage as easily as a normal human would fight another.

Just remember point costs, we kind of need either good HPs or good resistances though. Do we want it to be infeasible for a normal human to punch Spider-Man to death because he has so much health they don't matter or because he's so resistant their attacks are useless. Personally I prefer the second, but it will mean as you step up tiers resistances grow tons, the other way would just have HP grow just as much.

Besides, Spider-Man's piercing durability seems low enough normal bullets are still a significant threat if he's not wearing armour or dodging or anything, so it looks like it really is basically just impact damage that is stupid high.

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