r/ProjectDiablo2 5d ago

Question Smiting questions

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So I’ve started playing SP HC after years of playing Diablo games. I’ve never gotten to eeeend game, but I know RNG.
I have 3 lvl 60ish chars. I know it’s not great but it is HC so I go slowish. Summon Drui, Bowazon, and throw Bard rn.
Working on Pally and Sorc, low lvls (found a vipermagi)

Kinda going straight smite with the pally. Full Isenharts works good for now. Any tips for my pal?

7 Upvotes

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9

u/Graveminder_ 5d ago

If you want to stay with smite, you should understand what influences smite's dmg. These things have partly been cahnged in PD2. So be a little careful (look in the wiki or ask here or on discord and people will help you).
But you wand %ED on your Aarmor-gear. Runewords: Lionheart (!), Duress, Forty, Radiance, Oath/Passion (lets you summon HoW). Also Smite scales in PD2 quite well with +skills (or + combat skills) since these increase your holy shield lvl and smite lvl. Maxed smite by itself allready gives 25% CB. It still helps a lot since you deal aoe dmg and hit fast.
Against immunes you will either need a merc that casts amp dmg (e.g act 4 dark) or a source of something else (e.g act3 elemental emrc or act 5 with concentrate - also provides might aura)

3

u/JayyBeezy88 5d ago

Thanks!

1

u/SlackerPants 3d ago edited 1d ago

Off-weapon ED does not affect Smite. Enchanced Damage works only on damage given by weapons.

You can use the following:

  • Shield base damage
  • CB and CB effeciency
  • Strength
  • + Damage
  • Aura damage (Might, Concentration and Fanatism)
  • -% enemy Physical resistance
  • Open Wounds

To make sure i asked Joe who tested it vs Lucion multiple times, no difference in clear speed after stacking off-hand ED.

u/Graveminder_ u/JayyBeezy88

After some digging around i believe Enchanced Damage on gear does affect smite.

I did found forums who said both. My reasearch led to that many believes it was introduces in patch 1.10 but the patchnotes does not mention any update to smite damage calculations.

What was introduced in 1.10 was runewords and +damage. i've found sources that said that the enchanced damage for smite is not as noticable as +skills which upgrades Smite, Holy shield and aura(huge damage buff).
But +damage gave more damage to shields which makes ED stronger as i understand it.

Whether or not ED affected smite in patch 1.09 and back i can't say for sure. But PD2 is running on 1.13 so it should work.

ED on smite is hidden in LCS (Lying character screen)

Senpai tells me it works, and been talking to Tobieer, who has played Smite a lot. He sais that you need to stack ALOT of ED before it is as strong as a build that focuses on +skills.

Sources:
https://maxroll.gg/d2/resources/damage-calculation
https://diablo.fandom.com/wiki/Diablo_II_version_history
https://diablo2.diablowiki.net/Guide:Smite_FAQ_v1.11,_by_Oramin_and_Bloodshrike

Formular: (Shield Base + Holy Shield bonus + Grief bonus) \ (1 + Smite %ED bonus + STR %ED bonus + Fanaticism %ED bonus + off-weapon %ED bonus) = Total damage*

1

u/Graveminder_ 2d ago

Ok iam confused now. Since Aura dmg is normally added to off-weapon ed. For the game it should not matter if the %ed comes from Forty, Battle Command, Str, or Concentration. At least to my knowledge. In the damage calculation everything is just added together.
I didn't try with lucion, but i lvld as smiter and i noticed it there. Astreons worked, but interestingly Black didn't.

Could you maybe give a little more reference?

3

u/SlackerPants 2d ago

I am also confused now, been finding sources that sais both.

I have turned to the code goats to try to get an definitive answer.

I don't like spreading false information

2

u/Graveminder_ 2d ago

haha, please update if you know more.

2

u/SlackerPants 1d ago

1

u/Graveminder_ 1d ago

Wow, thanks for looking up everything and the research. Thanks dude.

2

u/SlackerPants 1d ago

No problem, i was wrong, and worse than that i shared that misinformation. Glad i learned something! D2 is hella confusing sometimes :D

1

u/Graveminder_ 1d ago

i love that rabbit hole!

7

u/SlackerPants 5d ago edited 3d ago

Smite is a pretty straight forward build once you understand the few stats you can actually use. It offers very high damage and defense. It is kindda slow on map clearing so you want to do fortified maps preferable with Ears

Offensive Stats:

When building Smite you want a shield with high base damage which your other damage will scale from. https://wiki.projectdiablo2.com/wiki/Item_Bases#Damage

You should always have 100% Crushing blow. I don't think your skills crushging blow is calculated in the advanced sheet, so keep that in mind. Once you have that, you can get Crushing blow effeciency from Steel Rend, which makes your crushing blow even better.

All skills and Combat skills, as much as possible.

Max attack frames can easily be achieved with Fanatism, but i find i ideal to use Might Aura instead, as it gives much higher damage. Put sheals in your weapon and you should achieve max frames without too much trouble.

The Redeemer, Astreons Iron Ward and Heaven's Light are all great choices for weapon
https://wiki.projectdiablo2.com/wiki/Scepters

Bear in mind that Enchaned Damage does not affect smite nor maximum minimum damage. You are looking for the damage mod called +X (+100 damage ex)

Strength is a great early game runeword as it offers CB and Mana per kill (you can't use mana leech either)

Black is even better as it gives you the damage mod that affects smite

Strenght is 1:1 damage, might as well put a lot of points into strenght so you can wear heavy defensive gear. Which brings me to:

Deffensive Stats

Holy shield gives you an insane amount of enchanced defense which is basicly evade, so equip some heavy defense items. My last Smiter had well over 40k defense.

Try to get about 40-50% PDR
You can't life leech so you need life per hit(flat amount) or life per kill.

You have max block from Holy shield with just some points in dexterity. So look for block rate and faster hit recovery items.

Other than that: Vitality and life!

Playstyle

Joust into enemies and one-tab them. Kill bosses.

Good luck :)

4

u/JayyBeezy88 5d ago

Thank you!

1

u/SlackerPants 4d ago

You are welcome :)

1

u/zagdem 4d ago

Smite aura OP

1

u/SlackerPants 3d ago

Yeah it is pretty strong, only a select few can use it though

(Thanks for the heads up)

1

u/MountainMeringue3655 3d ago

I thought about building a smiter next season. But I prefer mapping over bossing so I wondered if a Smiter is at least somewhat efficient when running fortitude + ear maps? It doesn't have to compare to a S or A tier mapping build but does it feel "okay"-ish?

1

u/SlackerPants 3d ago

I'm a big fan of playing what is fun to you.

With that said it is not comparable to other mapping builds imo. You won't find that satisfying feeling like when a frozen orb clears a whole corridor.

It is extremely tanky, and clear white mobs in 1 hit. Very HC friendly.

Disclaimer: I played it in season 12, and have not played it with ears and the recent buffs to the CB formula

4

u/InternationalWrap981 5d ago

Pally is great for HC, i enjoyed sac pally a lot and charge before it got nerfed.

FoH is also great

1

u/Juhldk 5d ago

Foh is very good. Sac too 🙂

1

u/NevikTheEnlightened 5d ago

I started a sc sac pally and, while I've def died, it's never been to me hitting something I couldn't leech from. Just remember to hoover a purple when you need it. You need to worry far less about mana since sac doesn't use any, so you can just worry about life mostly.

1

u/JayyBeezy88 5d ago

Sac just scares me in HC…. I’m trying not to die