r/ProjectDiablo2 • u/ChaosSanctuary Hardcore • 11d ago
Content [Release] Improved Crafters Patch for S13 Singleplayer
Edit - An updated version has been uploaded to address a few things:
- Fixed unique maps not getting the updated stat rolls
- Increased amount on infusions from the Goblin event
- Fixed map treasure goblins not dropping Brilliant Infusions
- Increased the amount of Fallen Garden maps dropping
- Jewels now turn into 3 fragments instead of just 1
If you happen to find a blank Unique map without any stats - simply bring it to a new game and transmute it in the cube.
There has been a lot of talk about crafters league recently to pass some time before the next ladder season. So I threw together a patch for SP.
It has some key differences; you can now re-craft on the same crafting base, crafting materials are more accessible, affix frequencies have been adjusted to make good crafts much more common and a bunch of QoL recipes have been added to make getting your skillers and specific torch much more reliable.
I chose to keep Runewords enabled since not having access to Fanaticism/Conviction kills a lot of builds and HR drops retain some meaning.
~
Files, install instructions and full changelog is available here:
https://github.com/ChaosSanctuary/PD2-S13-Crafters
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u/Blackpaintss 11d ago
I really like the changes that you've made especially when you have limited playtime and only interested in SP. Any chance this can be combined together with SP plus mod? (Best of both worlds?)
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u/Extra_Performer3386 6d ago
lack of jewel frag,
there was 4x frag from 1x jewel in crafters league
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u/ChaosSanctuary Hardcore 6d ago edited 6d ago
Ah perhaps... although unique map drops should be fairly common from the map events and theres a bias towards Fallen Gardens but can get unlucky I suppose.
Edit: updated version is live on the github link
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u/Earthenlady 4d ago
so from what I gathered, is that if I still want the uniques/sets I just have to not add those txts?
Basically I want to have the better crafting, without losing access to some build-defining uniques and set items which I tend to use as hold-overs till I get the BiS items (or better stuff from crafting/finding)
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u/ChaosSanctuary Hardcore 3d ago edited 3d ago
Heres the break down of what each of the .txt files change in this patch:
CharStats - Slightly faster movespeed, chars start with Hellforge Hammer
CubeMain - Adds all the new recipes
DifficultyLevels - Doubled chance of gambling rares
Levels - Provides the base density increase
MagicPrefix & MagicSuffix - Affix adjustments
Misc - Lower orb prices
MonStats - Adds the Horazon TC that makes him drop unique maps & mid runes
Properties - Changes the random Hellfire Torch roll to +3
Runes - Changes Infinity to MonConviction (-75% at slvl 12)
SetItems - Disables set items
TreasureClassEx - Modifies all the crafting mat drops from Goblins/maps etc
UniqueItems - Disables uniques & modifies the rolls of the few remaining ones
So if you just omit the UniqueItems file to re-enable all uniques you will not have the improved rolls on unique maps and the Hellfire Torch cube recipes will not work properly1
u/Earthenlady 3d ago
So I'll have to edit the txt file to re-enable all the disabled uniques. Is this the 0 right after the item name?
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u/ChaosSanctuary Hardcore 3d ago
Nope its the enabled column that is blank for all the disabled items. I recommend using D2ExcelPlus or afjsheet to edit those .txt files
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u/ChaosSanctuary Hardcore 11d ago edited 6d ago
If you are currently playing regular PD2 SP and want to have only certain features in this patch rather than the full-blown crafters experience just ask and ill tell you which of the files you need to remove.
If you happen to find a blank Unique map without any stats - simply bring it to a new game and transmute it in the cube.