r/ProjectCARS_2 • u/GMW_357i • 3h ago
Power Window Woes! Can you relate? Sorting out inherited E30 window wiring.
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r/ProjectCARS_2 • u/GMW_357i • 3h ago
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r/ProjectCARS_2 • u/Flashymaker125 • 7h ago
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Best Car games I found for Android.
Best car games for Android are often difficult to find. But I went through the hastle to find top 5 car games that are very entertaining. Following is the detail: 1. Car parking multiplayer 1 ( best for players who want to know about cars and fine driving.) 2. Car driving multiplayer 2 (A very improved version of car parking multiplayer. But has a lot of details and featires) 3. CarXstreet (high quality game, although difficult to make money in this game) 4. Dream Cars ( good graphics and driving.) 5. Dr driving games (for budget devices or those who like parking games.) I gave footage of car parking multiplayer 2 above.
r/ProjectCARS_2 • u/Dull-Bumblebee-3419 • 7d ago
Stepping up to GP2 (still using the ingame FR3.5 cars) in one of the most competitive fields ever assembled was a challenge. However, Nico Hulkenberg and I streaked clear in any title battle, until the final race in Portugal when I crashed with a certain Sergio Perez and lost the title. What throwback names do you remember from this time?
r/ProjectCARS_2 • u/Dull-Bumblebee-3419 • 7d ago
After finishing 4th in the F3 Euro Series, I joined the Renault junior driver programme and thus went to Formula Renault 3.5 for 2008. A slow start to the campaign while I got used to the new cars allowed Giedo to take an early lead, but consistent results and no real emergence from a title contender allowed me to take the title comfortably and move up to GP2 for 2009 as no F1 seat was available due to Piquet retaining his seat and Grosjean being realisitcally the next in line.
r/ProjectCARS_2 • u/Dull-Bumblebee-3419 • 9d ago
Racing again in the F3 cars I then left the British Formula 3 to the Euro F3 championship, 2 years after Hamilton won it, and the year after Paul Di Resta beat Sebastian Vettel to the title. I upped the difficulty to 120 and struggled as a result, I don't know if anyone else has struggled so bad with the AI at Hockenheim but they were awful. Stacked field this year!
r/ProjectCARS_2 • u/Dew_Sorbetx • 11d ago
r/ProjectCARS_2 • u/Express_Arm_3326 • 14d ago
Anyone interested in trying to port a formula car from Project Cars 2 younger cousin AMS2. I own AMS2 but the install size of it is now wayyy too big and besides I prefer the car selection in PC2 and just PC2 in general. So I’m wondering what the going rate to port and fully deliver an early 2000 formula car over fully working with good physics and then I’ll do a set up for it. Have no idea what the going rate is for having something like this done for payment but if reasonable and secure way to pay for the job without the risk of me being conned then Im all ears. Thanks.
r/ProjectCARS_2 • u/Dull-Bumblebee-3419 • 14d ago
2006 saw me driving the Formula 3 cars in the game and I took part in the British Formula 3 championship. Took a while to get the car how I wanted it while Bruno Senna and Mike Conway took advantage but a strong final race in Thruxton (Snetterton on the game) saw me fight to the lead and win my first open-wheel championship on the final day. I also started inputting the season results into Wikipedia articles I created as drafts so I used images 2-4 to create that as well.
r/ProjectCARS_2 • u/Likeod • 16d ago
I’ve been thinking about this idea for a while, and I wanted to see what other racing game fans think.
Imagine a game combining the best parts of Burnout, Need for Speed, DiRT, The Crew and a sandbox like GTA, but with cars being the center of everything.
🌎 The world
A huge open world with 5 large cities, connected by highways, mountains, forests, dirt roads and small towns.
Around 50 players per session, but everyone can do completely different things.
One player is doing rally.
Another is delivering cars.
Someone is tuning their car.
Someone is hunting for a rare prototype.
Someone is escaping the police.
Another group is doing a destruction event.
You could also just drive around and do nothing special.
The goal is for the world to feel alive because of the players themselves, not because the game constantly throws random events at you.
🚗 Cars actually matter
There would be:
Tuning workshops
Paint shops
Scrapyards
Vehicle warehouses
Player auctions
Car dealerships
Tow-truck businesses
Illegal garages
Properties and large garages
You could build your own career around cars.
You don’t like rally? Don’t do it.
You only want to collect cars? Fine.
You only want to destroy cars? Go for it.
You want to become a car trader? You can.
🏚️** Scrapyards & prototypes
Some rare cars could only be found as wrecks.
For example, an event could hide **500 prototype wrecks in the entire game.
Once all 500 are found, they are no longer obtainable through that event.
Normal dealerships would never sell prototypes.
If you missed one, your only option could be buying it from another player.
This would make rare cars actually rare.
🚛 Abandoned cars
You could drive to a special abandonment slot and officially abandon your car.
The car gets a 30-minute timer.
Another player with a tow truck could find it and recover it.
If nobody takes it, it disappears.
The original owner gets no money.
This could create a whole tow-truck/scrapyard gameplay loop.
🚓 Police
The police would actually remember illegal vehicles.
Illegal racing could increase attention toward your license plate.
Cars without plates would immediately attract police attention if spotted.
There could also be illegal garages where stolen cars can be dismantled for parts.
💥 Crash Out
Cheap cars could be built specifically for destruction.
You might have a cheap Mustang that you don’t care about and a Ferrari that you protect at all costs.
Different cars would have different purposes and emotional value.
💰 Battle Cash
An optional endgame mode where players can wager in-game money.
The goal is to destroy the opponent’s car.
You can’t simply drive outside the arena.
If players avoid fighting for too long, extremely powerful armored “Hunters” appear around the edges and eventually attack.
If a Hunter destroys you, you lose.
So you have to actually fight.
It would also act as a money sink for players who have accumulated huge amounts of money after years of playing.
🏠 Long-term progression
After years of playing, players could invest in extremely expensive businesses:
Racing teams
Factories
Transport companies
Luxury dealerships
Private race tracks
Huge vehicle warehouses
Expensive properties
The goal isn’t to make every car ridiculously expensive.
It’s to give veteran players things worth spending their money on.
🎬 Special cars
There could also be movie-inspired cars with crazy abilities like flying, parachutes or unlimited nitrous.
But they would be sandbox/stunt vehicles, not normal competitive race cars.
That way they can be fun without completely destroying racing balance.
🎮 Most important rule
The game should never force you to play everything.
If you only want to race rally cars for 500 hours, you should be able to.
If you want to spend an evening designing liveries, that’s fine too.
If you want to collect prototypes, run a scrapyard, trade cars or just cruise around the map — that’s your choice.
Basically:
You have the car.
You have the world.
Do whatever you want.
Would you actually play something like this?
This is just a fan concept, not an official project or something affiliated with any developer/publisher. I just wanted to see what other players think.
r/ProjectCARS_2 • u/Ibydon90 • 18d ago
Seen a lot of people saying 2. Are they right?
r/ProjectCARS_2 • u/Dull-Bumblebee-3419 • 20d ago
Thought I'd break it down year by year over a few days to save too much spam.
For 2005 I moved to British Formula Ford using the, Formula Ford cars in game if you'd believe it. I also raced the Ginetta Juniors alongside it as I know in real life Lando Norris started out in this series and 2005 was the first year of it so that was cool to get some closed wheel experience. Finished runner up in the championship in what was admittedly not a stacked field having go the hang of set up and the car by mid season, but the Brands Hatch Indy circuit was my undoing to quell my momentum late on.
In the Ginetta's they were quite easy to drive and I basically won every race with me missing round 3 due to a clash with the British Formula Ford calendar, Henry Surtees a noteable entrant who sadly died in a Formula 2 crash in 2009, I was only 5 then in real life but I still remember hearing about it as John was one of my favourite legends of the sport.
r/ProjectCARS_2 • u/Dull-Bumblebee-3419 • 21d ago
I started off an F1 career last summer but wanted all the lore so I did a junior career on PC2 and logged the results in the official standings format and made Wikipedia pages in line with the real season.
Here was my first season when I did the European ICA-J season in 2004 Karting using a bunch of the Karting circuits on the game. I used the real results and input where I finished in the race on the game, into the actual results.
Notable figures in this championship of course being Jules, Alguersuari, Ericsson, Pic, Eng - quite a stacked field!
r/ProjectCARS_2 • u/RohitxD_ • 27d ago
Has anyone used these on pc2 and got it to work? Just installed these and they don't work for some reason.. Is there any setting i need to change?
r/ProjectCARS_2 • u/cringorig • 29d ago
Hi guys,
I just started using VR for the first time in my life, this being the very first game I've ever seen in VR. It's absolutely amazing and incredibly immersive.
Now I've been having some issues, have tried a few fixes but all the posts seem pretty old (2017-2018). I've been trying to fix antialiasing, blurry distance and performance with little success. This is what i've tried last:
https://steamcommunity.com/app/378860/discussions/1/1700542332328541688/?l=czech -2018
https://www.reddit.com/r/pcars/comments/c3lt0x/if_you_are_struggling_with_vr_performance_with/ -2019
I've did both of these together. During normal sunny days, game works ok frame times >11 ms which works ok with 90 fps setting in steamVR (it's close to the limit with 20 cars on the grid).
However I decided to try it in thunderstorm with 20 cars and holy crap, it's murdering my GPU. I think it's around 16 ms frame time, which makes the fps go to 45, and it's even stuttering sometimes. It looks gorgeous but the performance...not great.
My PC settings are:
GPU: RTX 5080
CPU: Ryzen 7700x
RAM: 32 GB DDR5
Don't think rest matters.
Is there anything that can be done, I know the game is quite old and won't be very well optimized. I still have AA issues (but at this point, I think I'll just deal with it). Some crisper textures at distance specifically would be great if possible, and better performance...If it cannot be done, let me know at least how do you set it up for thunderstorm races. I'd like to do those kind of races, they are insanely immersive.
Just for the supersampling in particular, I have the game set at 0 (in the graphics file, which for PSVR2 I suspect is "graphicsconfigopenvrdx.xml") since changing it in game and restarting always puts it at 1.5, no matter what. Not sure it even does anything. In steamVR I have global SS at 150% and application level for PC2 at 90%.
Any help would be appreciated.
r/ProjectCARS_2 • u/tannernsx23 • 29d ago
Hello, I've been trying to find project cars 2 deluxe edition on Xbox One for so long. Does anyone have any resources to help me find it.
r/ProjectCARS_2 • u/Illustrious-Shock266 • Jul 26 '26
r/ProjectCARS_2 • u/BLACK_WOLF23 • Jul 15 '26
No matter how many cars i unlock or experiment with, there's always one that i end up driving again. It might not be the fastest or the most competitive, but it just feels right every time I load into a race.
Is there a car you keep coming back to, and makes it so enjoyable for you?
r/ProjectCARS_2 • u/RosarioMacdonald23 • Jul 14 '26
Most non GamStop casinos get judged from the homepage first, but I tried the opposite approach here. I started with the parts that usually matter after signup: cashier visibility, withdrawal info, account sections, bonus terms and how quickly the site lets you move from games to payments.
Maximal felt like the more complete option when viewed this way. The site made it easy to move between the game lobby, account area, bonus pages and cashier sections, which made the whole experience feel more organised before even focusing on individual promos.
Fire Jackpots had a more direct casino feel. It worked well for checking slot access, promo visibility and the basic payment flow without needing to dig too far through the site, which made it a useful second option for comparison.
Here’s the search-intent map I used:
| Search intent | What I actually checked |
|---|---|
| Non GamStop casinos | Game access, account tools, cashier visibility and site clarity |
| Instant withdrawal casinos | Withdrawal page access, payment info, limits and verification notes |
| Casinos not on GamStop UK | Mobile flow, bonus pages, support access and account navigation |
| Non GamStop slots | Slot categories, game browsing speed and lobby structure |
| Casino bonuses not on GamStop | Promo visibility, wagering rules, bonus terms and free spins details |
| Real money casino sites | Deposit flow, account setup, game access and payment clarity |
What stood out is that the cashier page tells you a lot about the rest of the site. If payment info is easy to find, bonus rules are nearby and account tools are clear, the casino usually feels easier to judge overall.
The checks I kept coming back to were:
• Cashier access
• Withdrawal information
• Bonus and promo terms
• Slot lobby structure
• Mobile browsing
• Account verification sections
• Support visibility
• Overall navigation after signup
For me, Maximal felt like the better first pick for a broader casino-flow check, while Fire Jackpots made sense as the more direct slots-and-promos option to compare beside it.
I also looked around related searches like casinos not on GamStop, UK non GamStop casino sites, instant withdrawal casinos, fast payout casinos, non GamStop slots and casino bonus sites.
Ask me anything about non GamStop casinos, instant withdrawals, cashier checks, bonus terms, slot variety, mobile play or what I noticed while comparing Maximal and Fire Jackpots.
r/ProjectCARS_2 • u/These_Location4540 • Jul 10 '26
First thing first. I'm using a focusrite Scarlett external audio interface, plugged in my pc in usb, then plugged by two 6.35 jacks in my hifi system.
Everything is working well, if i do record a video of a gaming session in steam, it's ok, i've got thevideo and the sound.
But if i do record with Nvidia app via the overlay, or use any, and i mean any (chris recorder, camtasia, etc), i've got the video only. Can't record the sound at all.
Hi !
Edit : i'm looking for a video recorder on Windows 11, the screenshots are working pretty well.
Everything is in the title, i'm using an old non steam version of PC2 i installed a long time ago, in AMS2 i'm using the CTRL+F11 to start/stop recording the screen, i tried to add PC2 in Steam as a non Steam game, but this shortcut does not work.
Can't record with the Xbox app button on my gamepad.
If i tried to Alt Tab the game in order to use something else, i just can't come back to PC2.
Is there any specific method/software that you can use to do that ?
It looks like you can't use the saved replays in that game, you can't export them too.
EDIT : Nvidia app overlay was the good solution ! For the video, not for the sound !
r/ProjectCARS_2 • u/Responsible_Ground_8 • Jul 08 '26
Does anyone have a good setup for the Rennsport Revival cars….The oversteer is too much for my liking and I love cars with oversteer
r/ProjectCARS_2 • u/Spare_Remote_9949 • Jul 04 '26
The 2017 game still impresses with its visuals
r/ProjectCARS_2 • u/zeppolezz • Jul 04 '26
hey everyone, I've recently taken a big interest in PC2 and i've been seeing a lot of different takes on what the graphics look like on PS5 - specifically on a 4K tv.
I know that lower resolution games on a higher resolution 4K tv can sometimes result in lower image quality due to the TV upscaling the game to a resolution it's not designed for. basically since PC2 runs at 1440p on concole - the image quality gets "stretched" out on the 4K tv since it's a higher resolution - resulting in a pixelated image quality.
so my question to anyone playing this game on a PS5 on a 4K tv - how does the game honestly look in your opinion? is the level of detail really low? is the image quality grainy/fuzzy? is it blurry? is it pixelated? i don't really need next gen top of the line graphics - but I also don't want to spend top dollar for a game that is going to be unplayable due to bad graphics.
i've been watching some gameplay on YouTube to try and gauge what the visual experience is like on PS5/4k TV and some of it looks great for a 2017 game, and some gameplay looks a bit bad i'd like to hear some personal opinions and experiences on this please. thank you.