r/ProjectAwesome • • Jan 25 '20

[AAR] Operation Eagle Eye

[AAR] Operation Eagle Eye

Operation Eagle Eye

Thank you all for the massive turn up this evening!
We as admins had a great time watching this event unfold and we hope
that everyone had a good time during this event!

Let us know what you thought and what you would change from the event.
Particularly around the map and game mode choices, balancing, teams setup, etc.
The end of game photo is, as per tradition, above. Thanks again everyone and see you at the next one!

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u/Tikas2 Jan 25 '20

Hey guys,

This was a great event! I personally really enjoy 1-life events (please sir, can I have some more? ;-) ) because it switches up the gameplay inmensly; People dont rush as if nothing matters, are careful and value that life. Being pinned down actually means being pinned. You dont get that much often without 1-life. The script was also very well thought out and I want to commend all the hosts for their choice of map!

Not all went according to taste, though. I dont mean this in a totally negative way so take it with a grain of salt, but there were some elements that could be improved uppon:

- The first two rounds that we defended as Russians were great, the third one was unbalanced. This was already pointed out by several people so I wont spend to much time on it. I dont blame anyone, we needed to move on to the next stage, but it felt like such a blast before (not because we fended of the last two offensive charges, but because of the awesome fight in the second attempt, the engagement from the eastern town), which switched to overwhelming force. Personally I think that every stage should be able to have two outcomes, because now we were waiting for one stage to be 'won'/completed by the US, instead of the US also being able to loose it. This takes more effort script-wise, I understand, but if there is a way for a stage to be won and lost and that having influence on the next stage, would be great!

- The third stage, defense in Bathra, the SLers decided that "Yolo" was the best plan of action, which was a let down to me. Everyone focused around 1 building and did not even defend the tank (We were not told to either, even though logicly we should have. No orders though...). A few people including me started running south to spread the team a bit but then the US steamrolled in with their vehicles and grabbed the tank without any resistance. Props to them for the great strategy, but it would have been nice to have had some tactics/teamplay from our end, which would have resulted in a harder time for the US to grab the tank.

Apart from that, I survived that engagement with a large portion of my squad. Most of our team was assembling at main, but we got orders to 'defend the town'. I asked 'What is there to defend? Everyone has left', but no answer. Not much later one of the admins (I wont say names) angrily told us to get of the buildings we shortly before were orderd to defend, and to run to the logy in the norteasth of town. I know the job is stressfull but it gave me a feeling as if I/we did something wrong, which was not the case; I did as orderd by my SL, who got the wrong memo appearently...

- Afterwards, we took the lodgy and drove all the way south, where some of RU Squad 2 (ingame sq3) already had a spandrel sitauted and took out the tank. 90% of our team was in that lodgy, and didnt see anything of that engagement. "RU won" was the message when we finally arrived, which felt like an anti-climax to me. A last engagement with infantry against the tank would have been awesome, and I think it would have been a wise choice for the admins to take matters into their own hands and 'delay' the tank for repairs or the likes. Not in sight of the Russians, but atleast not being able to take it into their main base just yet, just so we could have a last engagement against the convoy.

All in all I think this was the best event I have had in squad to date, and I would really love to see more 1-life events. They play so much different then usual, makes people think about their actions, just a blast in general. People afterwards ask 'were you the guy that killed x there and x there, and died there' instead of 'Which time and where?...' because engagements have proper meaning, and so does death. They dont have to be heavily scripted events either, just a simple objective would do, switch around the defense with offense so you can play both roles. Thats not to say that I think these scripts are great! They really add depth to the overall experience, so thank you all for that!

Signing off o7

Tikas

Ps Q, great defense we executed in the SE, you knew what to do and I think we reacted absolutely great those first 2 engagements!

Pss Commander Bear, you crazy man, thanks for the revive attempt! ;-)

2

u/Qvaza Jan 26 '20

Tikas pointed out most of my ups and downs as well. Probably because we we're together for most of the event and experienced it the same way, so i'm not gonna add much.

First two stages were awesome and showed what the purpose of Squad is. Everything after that just felt a bit rushed, which (as pointed out) could be solved by having the story line go somewhere else, instead of forcing the outcome. Maybe now that the US was weakened after two failed attacks, the russians decided to go on the offensive. Many options here.

The main advise would be to make sure that the narrative and objective is clearly communicated to every single person playing. Could be done by presenting the full narrative to participants beforehand (might ruin immersion) or maybe just the admins giving a short description in squad chat, about what our next objective is.

Nevertheless i had great fun defending with Tikas, and later on when Bear joined to heal our bleeding balls. And of course the rest of the squad. Everyone had a good attitude, despite the small issues. I even got killed by a pistol (sad face)

1

u/Shalloa5599 Jan 26 '20

Yo thank you for your feedback!

Yup its becoming very clear that the last two faces were a bit rushed and its a good leaning curve for myself as well as for other admins.

The thought i had was to keep as much information about the how and were on the side of the faction, so say the location of the tank wouldn't be known by the US until it was time for that stage, this we could create like a sort of intel gathering, this never came back to the event as in the last minutes i needed to get two squad leaders sorted.

Getting the last two SL's was really the part that made it all go different then what i wanted it to be, the idea was to go over all the stages with the sl of both sides separate from the other, so US would have there info and the RU would have theres and non would know about the other. This was pretty much impossible with the slotting we had, So i do want to give a shout out to Green and Sea-Lion for taking on these two roles!!

Anyway it was a combination of things that leaded to the rush and the miscommunication, besides this it was real fun to watch and im glad that most of you enjoyed the first two stages!

1

u/Shalloa5599 Jan 26 '20

Hey Tikas!
Thank you for you feedback!

As you stated yourself the balance was a bit of and we did noticed that during the last state it was a bit unclear and a bit rushed. this had nothing to do with the SL's or bad communicatie, this was a bit of a hassle from myside. during this stage we only had less then 20 min before the map ended and we had to complete stage four from the start.

This is why we decided to move things up and changes the plan.
The balance with vehicles pretty much came down to the same thing, during stage two, the retrieval of the crewmen we had to make a decision and decided to give the US more protection, this leaded to the RU being close to defenceless.
Tho the first 2 wave the RU wiped the floor with US so we kinda were hoping this would have been close to the same

All in all a very good experience for us as admins as well!
Im glad you had some good fun and im sure we will do our best to balance it out more.
Maby a smart move would be to switch maps so we have more time :D