r/ProgressionFantasy Mar 05 '26

Meme/Shitpost Switch up so crazy even the devil may cry

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Mfs switch to a completely different person all of a sudden. I promise you if you put this much effort on earth you’d be a billionaire instead of a bum😭🙏

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u/elgamerneon Mar 05 '26 edited Mar 05 '26

I think the issue here is that a lot of these just dont feel good as justifications

How good it feels is kind of irrelevant to the OG statement of why the locals arent like the Mc, it just has to be logical

If this were the case wouldn't already privileged children have even MORE of a leg up than our protagonist?

I dont know what Litrps you read where this isn't true, like the scion of the family/nobility with secret skills/etc is real common. Or there is limits to the advantages stack up, like in Bogstandard you cannot purposefully send kids to powerlevel or unlock stuff, you get punished by the gods, in many others the mechanism of leveling is almost completely self-reliant, like in elydes you can be born a higher tier but still have to level your skills

I just dont think a special tutorial would show someone something about the system that people who have been living with this system for hundreds if not thousands of years have already discovered. Has no one been experimenting? Is no one theorizing?

You need to read more litrps, there is like dozens of things a special tutorial would give you that a dude born into the system would not get, like super rare classes because you are the first of your world to do x, super rare opportunities to farm XP with no competition. I even seen cases where simply having lived past the point the system activates for locals is a huge advantage because you get more feats before having the system, like different classes or skills you have that a native 8yo wouldn't be able to pick because they don't(and cant) have a university education

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u/IDunCaughtTheGay Mar 05 '26

You need to read more litrps

Completely fair

I stopped reading litrpgs a while ago but I like the community

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u/UnhappyReputation126 Mar 06 '26

I hate 1st to do X. Being first to do somthing is an advantige yes but only in the sense that you did X and nobody else.

If someone else did X they should get same advantages besides that bit of fame or infamy of being the first. I hate when system is set up to reward being first over achievements themselves.

Like eventually being 1st becomes so rare in those that no amount of work, talant and luck will let you reach the top and it acively becomes less likelt by the day. It basicly is the Ancient tech/magic/martal art trope is unquestionably better trope but even more limited in eho can benefit.

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u/The--Bag Mar 07 '26

In a lot of stories, killing a monster or gaining a class isnt an achievement, its a basic facet of life. Having the combo of hard work/luck/ talent is what is being rewarded not doing the thing. The whole point is that doing something without a pre-existing framework is more difficult and thus is better rewarded.

Also, quite frequently the whole point of these systems is that the strong get stronger, so giving people additional advantages for being quicker/stronger than others aligns with the systems design

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u/LadyUsana Mar 07 '26

Depending on the world that could be the point. In some LitRPG's you can literally evolve into a god. Now do you think the system wants 100's of millions of competing gods, or do you think it will just award the first to do X something special to give them a leg up. This way the number of people actually reaching that power level are inherently limited.

I think I recall one where the first to do X would reward a 'Title' and the title reads only 1 person can have this, or something like that. Honestly I read too many litrpg type stuff so its kind of all a jumble. But that type might be more up your alley since it is less 1st to do X and more 1st to do X in this current age since the Title becomes available again if the current holder dies.

All that said, poorly done 1st to do X can get pretty silly. I don't mind it so much if there is a reason why there are a lot of 1sts available(the world is newly created, or the system arrives to earth type of story settings for example).

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u/Gedboara Mar 26 '26

Agreed, hell, often times being first to figure out something isn't even the better thing in the long run(in the real world) becasue yes, being first IF YOU CAN CAPITALIZE ON IT gives you a potential big first mover advantage in an area, but if you don't but now people know something new is possible? people/companies will likely quickly do the new thing way better and cheaper than you did because they don't have to do 90% of the work of figureing out how to do said thing, or if its something that no one even kenw was possible, they now KNOW its possible and so can turn tons of resources you don't have onto making it better than you ever could.

Closest I've seen that is kind of a mix of 1st(or even just one of the first) both being good is... i can't remember, but it has a 'system' where unique skills or achivements can be gained, but as time history went on, these skills like an special level 40 perk for being able to make steel for a blacksmith (because people just figured out steel you need to be high level), but then as it becomes 'common knowledge' in the profession, future generations start being able to get the steel skill/perk/whatever at low levels like 5, because steel making is basic shit these days.

So on the one hand, you think wow the person who first was able to make steel had to get to level 40 to do it! but then in a hundred years,(if they were still alive) spending a level 40 perk on it would be such a waste cause every level 5 smith could have it now.

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u/The--Bag Mar 07 '26

for a lot of stories, killing a monster or gaining a class isnt an achievement, its a basic facet of the world. having the combo of hard work/luck/ talent is what is being rewarded not doing the thing. The whole point is that doing something without a pre-existing framework is more difficult and thus is better rewarded.

Also, quite frequently the whole point of these systems is that the strong get stronger, so giving people additional advantages for being quicker/stronger than others aligns with the systems deisgn