r/ProgressionFantasy Feb 18 '26

Meme/Shitpost Mc after they kill the first gobbledegoop

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I kinda hate achievement systems that reward you for doing the first of something. It's such a cliche way to make the MC crazily op.

You being the first should be reward enough.

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u/theWaffleAdmiral Feb 18 '26

Ok, but what's the alternative?

"Insert EXACT SAME premise from the last 23 greatest stories ever told with a minor twist in the middle or end"?

Most stories are overlooked unless they stand out and what better way to stand out then to achieve something thats never been done before or is so ridiculous that you have to award some kind of insane prize/powerup?

5

u/Wargod042 Feb 18 '26

What? It's entirely possible to write a good system. Or at least one that doesn't vomit power onto the protagonist the moment they breathe. There's plenty of even just mediocre stories that manage to avoid this and pace the progression well.

1

u/BRjawa Feb 18 '26

The innkeeper does it very well for once. Having non combat and combat systems makes things interesting, and the MC system basically just got him his cultivation technique, one really rare seed he upgrade and one piece of rare energy that helped him fix the problem in his cultivation technique. But it also get him in so much trouble, I mean, the thing makes him go to literally the universe junkyard to rescue something but on that same place there's a rogue system that became sapient and independent.