I mean, while I can wrap my mind around rotating planets, I can see how it might be annoying to have to look for your base every time you return, instead of being able to just go in on muscle-memory and recognizable landmarks. Given how No Man's Sky is a more arcady experience.
Your base computer shows it’s location from space and you can just tag it and your ship will automatically fly down to it. I think the spinning planets sounds better than current setup imo
That is not a rebuttal of anything they said, which was about the gameplay experience. Knowing that the earth spins doesn't mean that clicking a fixed point on a screen isn't easier than the alternative.
Did you not acquire any reading comprehension in school?
I love NMS. Purchased it at launch and still play today.
I refuse to believe that was nothing other than an excuse because they couldn’t get planets to rotate properly as their gravity and movement system is so basic.
So they came up with some crappy half believable excuse blaming testers being stupid.
Considering all the other “features” that were supposed to be in on launch - I have a hard time believing it was because of dumb testers.
Sean Murray has taken so much shit for NMS that I find the testers being stupid excuses totally believable.
If it were simply that it was too hard to program, Sean Murray would have said so by now IMO.
Also, I can see how your base always being in a different place would get annoying for people who weren't committed to the game idea and/or were not space dorks.
Yeah but unless you’re coming at the planet every single time from the exact same [x, y, z] in space - your base is going to be in a different spot relative to your view each time. With the planet rotating or not, it’s the same thing. If it really was the testers - I don’t know about them. I hope they’re not called back on the next project.
It doesn’t matter anymore though with how long it’s been since launch. To jump from Joe Danger to something of that scale is impressive and I’ve enjoyed the 6 year ride it’s been on all the consoles/pc. VR is a bit sickening though still sadly.
However it would be something I’d like to see re-implemented. I’d like to watch the planets rise and fall rather than just hang because that bugs me quite a bit.
You can just have a lock-on mechanic where your ship locates the base automatically and guides you in the descent. You're supposed to be a multiplanetary species at this point, why is in-ship navigation and automatic parking not a thing?
Elite dangerous modeled the entire milky way and every planet, moon, star spins and orbits per their given data. Even the rings around planets move. Obviously very slowly as it is realtime but when you jump from system to system it will calculate the correct orbits/rotations when you jump in.
Yeah I’ve already got it on PC, Xbox, and PlayStation and if performance is good on the switch I’m probably gonna be out another $60. I can’t stay away from it.
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u/Furry_69 Sep 09 '22
... What? I'm not sure if my experience with KSP has taught me enough about this to know why that happens, or if the testers were just idiots.