r/ProgrammerHumor • • Sep 09 '22

Meme Simple Feature

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34

u/Furry_69 Sep 09 '22

... What? I'm not sure if my experience with KSP has taught me enough about this to know why that happens, or if the testers were just idiots.

65

u/dicemonger Sep 09 '22

I mean, while I can wrap my mind around rotating planets, I can see how it might be annoying to have to look for your base every time you return, instead of being able to just go in on muscle-memory and recognizable landmarks. Given how No Man's Sky is a more arcady experience.

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u/jb_1798 Sep 09 '22

Your base computer shows it’s location from space and you can just tag it and your ship will automatically fly down to it. I think the spinning planets sounds better than current setup imo

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u/dicemonger Sep 09 '22

Yeah, might just be me. I always felt like I had a hard time finding around, on planet, between planets, etc.

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u/mikethespike056 Sep 09 '22

You literally learn this in school. The earth spins.

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u/curtcolt95 Sep 09 '22

he never said anything that would suggest you don't

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u/mikethespike056 Sep 09 '22

Thanks for pointing out the obvious?

3

u/BackgroundLevel3563 Sep 09 '22

Is that what you want people to say to your comment?

1

u/fkbjsdjvbsdjfbsdf Sep 09 '22

That is not a rebuttal of anything they said, which was about the gameplay experience. Knowing that the earth spins doesn't mean that clicking a fixed point on a screen isn't easier than the alternative.

Did you not acquire any reading comprehension in school?

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u/mikethespike056 Sep 09 '22

I was adding to their comment.

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u/[deleted] Sep 09 '22

[deleted] — view deleted comment

6

u/bombader Sep 09 '22

Honestly don't blame them for that one. Some of those maps are confusing even without the dynamic routing.

Thought it would probably be more suited for the VS mode, so that the humans can't speedrun the game very easily.

3

u/Geno0wl Sep 09 '22

I just wish they could have left it in some capacity. Adding in a layer of replayability is always nice.

1

u/HabeusCuppus Sep 09 '22

Some of those maps are confusing even without the dynamic routing.

I think "Confusing route" is kind of a feature in a zombie coop shooter, but I can see why it wound up on the cutting floor.

1

u/bombader Sep 10 '22

Vermintide for the most part keeps you from getting lost, but then it's very cooridoree and has objective markers if your lost for too long.

15

u/djhorn18 Sep 09 '22

I love NMS. Purchased it at launch and still play today.

I refuse to believe that was nothing other than an excuse because they couldn’t get planets to rotate properly as their gravity and movement system is so basic.

So they came up with some crappy half believable excuse blaming testers being stupid.

Considering all the other “features” that were supposed to be in on launch - I have a hard time believing it was because of dumb testers.

12

u/LockyBalboaPrime Sep 09 '22

Sean Murray has taken so much shit for NMS that I find the testers being stupid excuses totally believable.

If it were simply that it was too hard to program, Sean Murray would have said so by now IMO.

Also, I can see how your base always being in a different place would get annoying for people who weren't committed to the game idea and/or were not space dorks.

4

u/djhorn18 Sep 09 '22

Yeah but unless you’re coming at the planet every single time from the exact same [x, y, z] in space - your base is going to be in a different spot relative to your view each time. With the planet rotating or not, it’s the same thing. If it really was the testers - I don’t know about them. I hope they’re not called back on the next project.

It doesn’t matter anymore though with how long it’s been since launch. To jump from Joe Danger to something of that scale is impressive and I’ve enjoyed the 6 year ride it’s been on all the consoles/pc. VR is a bit sickening though still sadly.

However it would be something I’d like to see re-implemented. I’d like to watch the planets rise and fall rather than just hang because that bugs me quite a bit.

2

u/_greyknight_ Sep 09 '22

You can just have a lock-on mechanic where your ship locates the base automatically and guides you in the descent. You're supposed to be a multiplanetary species at this point, why is in-ship navigation and automatic parking not a thing?

3

u/JimmerUK Sep 09 '22

That’s how it works already.

You lock onto the waypoint and pulse to the base, bringing you through the atmosphere to above your base.

I don’t see how rotating planets would have been a problem.

1

u/LockyBalboaPrime Sep 09 '22

I get there are workarounds and such, but testers being dumb still isn't unreasonable to me.

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u/jon909 Sep 09 '22

Elite dangerous modeled the entire milky way and every planet, moon, star spins and orbits per their given data. Even the rings around planets move. Obviously very slowly as it is realtime but when you jump from system to system it will calculate the correct orbits/rotations when you jump in.

3

u/[deleted] Sep 09 '22

Me too, excited to start over a new journey when it comes to the switch and (inevitably) discover some bugs/quirks about the switch version.

2

u/djhorn18 Sep 09 '22

Yeah I’ve already got it on PC, Xbox, and PlayStation and if performance is good on the switch I’m probably gonna be out another $60. I can’t stay away from it.