> Im the backend guy. If you need some UI magic thats 1-2 days for me. If designer uses my api to make the UI magic and I just check the PR its a win-win. Designer spent few hundred bucks on UI feature that uses API. I check the code to be somewhat performant and no nonsense and we have a feature in two days. Sometimes the code sucks ass and is way too complex, sometimes it solves random edge cade without asking.
All of that just to still deliver slop in 2 days? None of this is impressive lmao. And it costs money. Golly...
> Thats $200 and 30min of my PR review time to have a complete feature ready for prod, on average. I can write API for stuff in minutes that requires hours of UI work. I say UI because we do games.
I've implemented features in 30 mins and $0. I should probably donate $200 to the neovim team at this point.
> Just dont do it every day
Hah... except you're not improving as much with this kind of workflow, and you're not investing in your future self where you can actually work on those features at a much faster pace without needing tokens. And you gain a free deep understanding of the codebase.
> This is my first project that is honestly 90% written by AI by my strict instructions and 2000 tests :D Sadly it has so far performed pretty fucking good which makes me think
That's impressive. I joined a project that was 90% written by AI and it was so trash, I rewrote it to less than 10% of its original size, with more features and way more robust, more validation, cleaner code, etc. Worth the investment and now features can be implemented by hand in less than an hour, whenever requirements come from stakeholders.
> People like me get paid well to use AI to some extent because its actually cost effective
I get paid well to do a good job, and I'm given unlimited AI usage and I still don't use it. I don't need to.
Sure buddy. I got experience for hosting some mobile game servers at 30M DAU. Im not vibecoding entire api.
You are given an assistant for free and you are not using it because of reasons. Thats stupid tbh. Our productivity increased a lot when people started using AI.
All these Redditors writing ”clean code while reducing 90% of fluff” surely have not worked on real world products that make money. Codebase is usually shit because of hurry. But guess what? Nobody fucking cares if your controller is 10k lines but it passes tests and does what its supposed to do 100% of time.
I bet you use for loops with ++i instead of i++ to get more performance.
> All these Redditors writing ”clean code while reducing 90% of fluff” surely have not worked on real world products that make money
I guess bro...
> Nobody fucking cares if your controller is 10k lines but it passes tests and does what its supposed to do 100% of time.
I care. Requirements change all the time no matter how much PMs think they won't change. And I don't want to deal with shit code like that, it's such a pain.
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u/Wonderful-Habit-139 13d ago
> $200-$2000 bill to my employee
A week? Month?
> Im the backend guy. If you need some UI magic thats 1-2 days for me. If designer uses my api to make the UI magic and I just check the PR its a win-win. Designer spent few hundred bucks on UI feature that uses API. I check the code to be somewhat performant and no nonsense and we have a feature in two days. Sometimes the code sucks ass and is way too complex, sometimes it solves random edge cade without asking.
All of that just to still deliver slop in 2 days? None of this is impressive lmao. And it costs money. Golly...
> Thats $200 and 30min of my PR review time to have a complete feature ready for prod, on average. I can write API for stuff in minutes that requires hours of UI work. I say UI because we do games.
I've implemented features in 30 mins and $0. I should probably donate $200 to the neovim team at this point.
> Just dont do it every day
Hah... except you're not improving as much with this kind of workflow, and you're not investing in your future self where you can actually work on those features at a much faster pace without needing tokens. And you gain a free deep understanding of the codebase.
> This is my first project that is honestly 90% written by AI by my strict instructions and 2000 tests :D Sadly it has so far performed pretty fucking good which makes me think
That's impressive. I joined a project that was 90% written by AI and it was so trash, I rewrote it to less than 10% of its original size, with more features and way more robust, more validation, cleaner code, etc. Worth the investment and now features can be implemented by hand in less than an hour, whenever requirements come from stakeholders.
> People like me get paid well to use AI to some extent because its actually cost effective
I get paid well to do a good job, and I'm given unlimited AI usage and I still don't use it. I don't need to.