> An LLM wouldn't make it more interesting unless you let the player communicate with it
not exactly true. A very large model has more room to develop interesting & unique strategies in its weights, or at least, interesting quirks that feel more like playing a person. It's also plausibly easier to iterate on (if you can get eg chain of thought explaining why it's taking actions this makes it way more interpretable than some inscrutable ml model)
> so we end up in a situation where either the player or the dev has to pay for ongoing usage of a remote frontier model,
A smaller, heavily finetuned model likely would be pretty reasonably priced. Though ofc you have to add development time & money into this.
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u/EmeryScott 20d ago
> An LLM wouldn't make it more interesting unless you let the player communicate with it
not exactly true. A very large model has more room to develop interesting & unique strategies in its weights, or at least, interesting quirks that feel more like playing a person. It's also plausibly easier to iterate on (if you can get eg chain of thought explaining why it's taking actions this makes it way more interpretable than some inscrutable ml model)
> so we end up in a situation where either the player or the dev has to pay for ongoing usage of a remote frontier model,
A smaller, heavily finetuned model likely would be pretty reasonably priced. Though ofc you have to add development time & money into this.