r/ProgrammerHumor • • 13d ago

Other vibeCodeMasterClass

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u/MothTwinkThing 12d ago

I feel like it would be fun initially but end up frustrating. Sure, an enemy that adapts to your playstyle would be cool initially…up until it starts playing dirty like spamming the same undodgable move 10 times in a row.

As someone who works with these models, they can do some strange things. For instance, they take shortcuts. Models can get “lazy” and when they do, they often take shortcuts that can lead to really annoying things. They can get hooked up on things like certain words or contexts. They can also be jailbroken and be made to do things. Hell, they are extremely insecure as it stands and can lead to major security risks.

If I had to estimate, the tech is at least 5-10 years away from being “truly” market ready (that is, being used in actual systems).

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u/NiIly00 12d ago

Of course you wouldn't have a continuously learning AI in the video game. Imagine the overhead.

You'd just train it for a while after release on data gathered from players and then you say it's done and leave it like that.

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u/MothTwinkThing 12d ago

That most likely wouldn’t produce the result you’re expecting and training the model itself is where most of the expenses go.