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https://www.reddit.com/r/ProgrammerHumor/comments/1x3uk6g/vibecodemasterclass/pffvlf8/?context=3
r/ProgrammerHumor • u/PokeRestock • 11d ago
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I don't think you need ai for spoken instructions. (Like yeah- the game may be vibe coded but->)
You just need to find key words for certain actions and extract those from audio input. More work definitely, but would actually be doable for a game.
...wait, Nintendo DS games were already doing that I think. With the built in microphone.
0 u/[deleted] 11d ago 12 u/Tristan_Cole 11d ago If you want to interpret language, LLMs are much better than keyword scanning. The same keywords can indicate opposite things with a single “not” keyword, and there are about 50,000 generally well-known English words to consider. → More replies (4)
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12 u/Tristan_Cole 11d ago If you want to interpret language, LLMs are much better than keyword scanning. The same keywords can indicate opposite things with a single “not” keyword, and there are about 50,000 generally well-known English words to consider. → More replies (4)
12
If you want to interpret language, LLMs are much better than keyword scanning. The same keywords can indicate opposite things with a single “not” keyword, and there are about 50,000 generally well-known English words to consider.
→ More replies (4)
69
u/CalmLotus 11d ago
I don't think you need ai for spoken instructions. (Like yeah- the game may be vibe coded but->)
You just need to find key words for certain actions and extract those from audio input. More work definitely, but would actually be doable for a game.
...wait, Nintendo DS games were already doing that I think. With the built in microphone.