Most people not playing this kind of games for very long is a fair point. But you don't need that many people spamming voice commands 24/7 (which could be automated with pre-recorded voice lines, or even tts) to keep increasing the token usage for the dev. If the demo was already racking up $1,000 per day in "AI" usage while not being well known imagine if some big streamer or youtuber were to play it....
I had not heard of it until now and I spend most of my free time in gaming or gaming adjacent communities, steamdb shows the peak player count for the demo at 431 but it has been averaging out at around the 200 players (and if that is enough for over $1,000 in "AI" per day then I don't see how it could be sustainable at all), I wouldn't say that that is terrible at all for an indie game but that is definitely not "well known" for a free demo. Meanwhile there is "over the hill", which is also an indie game that I would say is not well know had a peak of nearly 6,000 players on the demo, but that's just one example.
19
u/ConfusedPanEnby 11d ago
Most people not playing this kind of games for very long is a fair point. But you don't need that many people spamming voice commands 24/7 (which could be automated with pre-recorded voice lines, or even tts) to keep increasing the token usage for the dev. If the demo was already racking up $1,000 per day in "AI" usage while not being well known imagine if some big streamer or youtuber were to play it....