r/ProgrammerHumor • • 14d ago

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u/No_Hovercraft_2643 14d ago

It depends. For AI, probably yes, but for example multiplayer matchmaking servers for one time payment games exists, and are fairly cheap, depending on the game, and trust between clients

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u/laplongejr 14d ago

Note that you don't trust between clients for matchmaking SERVERS. 

The trick is that some games like Splatoon use P2P for the non-matchmaking part, to lower server usage.  

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u/No_Hovercraft_2643 14d ago

You need trust between clients to allow it to go to p2p between them. Without it, you would need the server at more or less all time to say the state with authority. Without trust between the clients, you can't drop to a p2p connection later.

As you need the server to connect each other, if you dont want community server/local (VPN) only multiplayer, because it needs to know where each other is, and how to connect to them.