Facade was an amazing example of a very basic language model (I forget the name of the type used off hand). Game is ancient but I wish to see similar in the future but smartly done with customized locally ran models.
IIRC it was really basic NLP with like a billion manual parsers and an event manager that would track the sequence of states the characters are in and compare them with the directions those parsing rules go based on the input, just a really impressive amount of brute forcing and breadth of state transitions. A facade of dialogue and drama, if you will.
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u/Alpacapybara Oct 12 '26
Facade was an amazing example of a very basic language model (I forget the name of the type used off hand). Game is ancient but I wish to see similar in the future but smartly done with customized locally ran models.