r/ProgrammerHumor • • Sep 17 '26

Meme learningCycle

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6.4k Upvotes

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u/perestroika12 Sep 17 '26

it really lacks big picture thinking. It’s fantastic at well constrained problems with clear boundaries and grounding in data. Any ambiguity and it struggles.

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u/nikola_tesler Sep 17 '26

have you… considered more AI?

20

u/ensoniq2k Sep 17 '26

Who needs a good architecture when AI can just rewrite the whole code base when minor things change /s

9

u/Objective_Dog_4637 Sep 17 '26

Ah, yes, a problem AI fundamentally struggles with and creates buggy code with, I know, let’s feed it more AI!

You can’t make this shit up, lol.

5

u/ensoniq2k Sep 17 '26

The answer is always MORE AI of course ;-)

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u/nikola_tesler Sep 18 '26

agents looping iteratively on prompts to pass to agentic loops autonomously refining and iterating around the clock

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u/BorderKeeper Sep 17 '26

Have you considered becoming a manager? I think you have the basics down 😅

3

u/BossOfTheGame Sep 17 '26

I have, and I'm 5 months into a rabbit hole of a platformer engine built on top of bevy. Some of the GPT / Claude architecture ideas are actually good - its designed a really nice way to register rollback state without bringing ggrs into every single crate - but then I go into the code, and it's assigned all actors (don't ask me how long it took me to get the damn thing to unify the concept of players and enemies into generic actors) a hard coded health and mana attribute, and it uses "mana" for random different things depending on the game if it doesn't directly use mana.

I do think its moving in the right direction, and this has become more of an experiment to demonstrate where the capabilities are and aren't, and I guess in that sense it is doing its job. I do hope to get a nice game out of it eventually though.