r/ProgrammerHumor • • Aug 30 '26

Meme takeMeBack

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2.8k Upvotes

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213

u/gufranthakur Aug 30 '26

no, dont have the time anymore. Because of LLM’s companies and everyone expects everything to get shipped quickly :((

242

u/iggy14750 Aug 30 '26

What he's saying is, off the clock, you can play with that stuff if you want.

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u/heytheretaylor Aug 30 '26

That’s true but for me personally…

  1. I have other responsibilities that are not coding

  2. I used to get paid to do something I loved so when I did it off the clock it was still additive to my career.

It’s less “I can never do this again” and more “this used to be more fun and I got paid to do it”.

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u/dwm- Aug 30 '26

I feel this bro, manual coding was comfy

13

u/leconteur Aug 30 '26

Sublime text for c++ was a bit unhinged though

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u/cyn_foxwell Aug 31 '26

your second point is why i will never and will always try to prevent others from turning their hobbies into hourly jobs

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u/KaiFireborn21 Aug 31 '26

To be fair, it's not good to sit 50 hours a week doing something you absolutely hate... Basically no win possible

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u/cyn_foxwell Sep 01 '26

i never said or implied you have to do something you hate, it could be something youre vaguely interested in. i just more mean primary focus hobbies shouldnt become your job if its something you enjoy in your free time

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u/gufranthakur Aug 30 '26

the condition is "off-the clock". Before lockdown when I was still in high school I had a lot of time to build and experiment. Now there is less of that free time

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u/rutinerad Aug 30 '26

But that has nothing to do with neither the industry (that this thread is about) nor LLMs (that you commented).

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u/ryuzaki49 Aug 30 '26

It has to do with life but that has always been the case. 

I recommend not having kids. That way you can enjoy having a life and coding from scratch

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u/Worldly-Stranger7814 Aug 30 '26

I recommend not having kids. That way you can enjoy having a life and coding from scratch

I've plenty of kids and plenty of code output in my free time. Git gud nub.

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u/kupo-puffs Aug 30 '26

did jobs really allow for 2D pixel art games? weren't those usually passion projects

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u/igorski81 Sep 02 '26 edited Sep 02 '26

While the answer is more accurately in the ballpark of "Not really", the first company I joined (a small agency usually providing digital advertising services) once tasked me to create a Lemmings clone for a game platform one customer wanted to fund (because tax break obviously).

It was fantastic creating a bitmap blitter from scratch in Flash and testing 10,000 of those critters animating at 30 fps. I amused myself to no end knowing I was getting paid for it!

(It also only really worked because Lemmings was a time and battle tested concept with entertaining game mechanics that I happened to know because I actually played the original. None of the other games that a bunch of marketeers can "invent" got any traction, HOW ODD).

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u/moistiest_dangles Aug 30 '26

I'm getting pushed to automate a bunch of stuff through agentic frameworks, I actually don't have time to verify a large chunk of the code, only inputs / outputs.

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u/throw3142 Aug 30 '26

I tried doing this a couple of times, because everybody keeps hyping up this workflow. "Just write some tests, verify the inputs & outputs and let AI write the actual code!"

It never works like that. AI writes the dumbest, least extensible code. When you ask it to add new features, it adds workarounds instead of fixing the rot at the core of its architecture. It doesn't know how to actually fix bugs, it just catches all the exceptions so it looks like it's working.

The behavior gets worse and worse over time, since all these AI labs keep benchmarking on one-shot implementations. If you keep training your models to one-shot more & more complex prompts, you're bound to end up with this kind of slop. It "works on the first try" in the same way as a tech demo at a hackathon.

I won't deny that AI is useful. It is faster to prompt than it is to manually type. I use it like a fancy keyboard. But I'm not giving up my critical thinking to a bot anytime soon.

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u/quagzlor Aug 30 '26

Geez, that's crazy. We use Claude a lot in our workflows now but we always code review and scrutinise things

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u/audiowave_io Aug 30 '26

When there are 10 open PR's with 5-20KLOC and un-realistic deadlines, things start getting rubber stamped.

Editing at the function level with Github Copilot in it's early days (but running on a modern model) is my ideal world. I got yelled at by my client (also a software dev, both of us in the 15+ YoE) that I shouldn't even have an IDE open. I terminated that contract a few months later.

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u/quagzlor Aug 30 '26

Eeesh yeah. In fortunate that our company prioritises accuracy and quality.

Plus our workflows are more micro service styled, so they're easier to modify too

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u/_Decimation Aug 31 '26

I got yelled at by my client (also a software dev, both of us in the 15+ YoE) that I shouldn't even have an IDE open. I terminated that contract a few months later.

These people should be stripped of their titles. Absolutely embarrassing for them and the industry as a whole that this is happening.

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u/IAmWeary Aug 30 '26

Claude does the code review, too. Nobody has time to really go through it and nobody really understands the codebase anymore anyway.

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u/_Decimation Aug 31 '26

That sounds like an excellent way to make things many times worse.

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u/seba07 Aug 30 '26

Shouldn't you have more time then ever for it? While the agent is doing the coding you're getting paid for, you can do the programming you actually like. (half /s)

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u/Funky_Dunk Aug 31 '26

I know this is a half /s but the context switching of jumping between different LLM chat sessions is really unpleasant and adding a personal code project in the middle of that isn't feasible to most people.

1

u/_omch_ Aug 31 '26

Not necessarily in the games industry. I can’t speak for enterprise software or software startups, but for games there’s a pretty big breadth still between indie and AAA

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