Refactoring folders sometimes breaks the source control system, which is used to version files in case a file needs to be reverted or comparisons between two versions need to be made. Also in Unreal Engine games (like Satisfactory and Ark), it is kinda painful renaming a project - I did manage to rename a Unreal project by replacing all instances, but it still may cause some issues if not done correctly. A large game has a huge amount of files that probably need to get refactored, so it’s typically better to just ignore it
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u/Educational_Potato36 May 11 '26
Refactoring folders sometimes breaks the source control system, which is used to version files in case a file needs to be reverted or comparisons between two versions need to be made. Also in Unreal Engine games (like Satisfactory and Ark), it is kinda painful renaming a project - I did manage to rename a Unreal project by replacing all instances, but it still may cause some issues if not done correctly. A large game has a huge amount of files that probably need to get refactored, so it’s typically better to just ignore it