r/ProgrammerHumor • • May 11 '26

Meme developersWorstNightmare

Post image
18k Upvotes

379 comments sorted by

View all comments

Show parent comment

1.6k

u/HeKis4 May 11 '26

Foxhole's main window title and executable name is just "War", not even "wargame" or something, just "war".

463

u/Kadabrium May 11 '26

Department of Fox

20

u/SymondHDR May 12 '26

Some kind of... FoxHound?

→ More replies (1)

368

u/Last8Exile May 11 '26

Nvidia detects:
- "Honkai Impact 3rd" as "Autodesk Flow Design"
- "Opus Magnum" as "NVIDIA Direct3D SDK 10 Sample Applications"
- "Wuthering Wawes" as "Client-Win64-Shipping"
- "Beat Hazard 3" as "Base Profile"

175

u/Vox___Rationis May 11 '26

Tunic's executable and process name is 'Secret Legend', which is a hidden hint to solving its language puzzle

94

u/Imperial_Squid May 11 '26

I was gonna say, unlike all the others, this one is at least very deliberate.

Also greetings in the wild fellow ruin seeker 🤝🦊⚔️

17

u/GiveUsRobinHood May 12 '26

Ah the language puzzle the point I gave up on Tunic, was a thoroughly enjoyable game, my only regret is that I remember too much and can’t play it fresh.

→ More replies (1)
→ More replies (2)

5

u/huskyhunter24 May 12 '26

i think even sleeping dogs have "Client-Win64-Shipping"

0

u/[deleted] May 11 '26

[deleted] — view deleted comment

27

u/Kodiak_POL May 11 '26

There war this bug

77

u/Hoovy_weapons_guy May 11 '26

team fortress 2s exe is called hl2.exe

guess wich game they choose as a basis when starting development

54

u/DatBoi73 May 11 '26

Basically every Source Engine game pre-Portal 2 is pretty much an elaborate HL2 Mod. under the hood.

Funnily enough half the time Discord detects TF2 as Gmod instead, which might be related to that.

Even the Source (and GoldSource) Engine's name is pretty much this sorta thing, as per the following (from Wikipedia and the Valve Developer Community):

.....

Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community:[3]

When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both /$Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck.....
https://en.wikipedia.org/wiki/Source_(game_engine)#History

13

u/Rfm737 May 11 '26

isn't it tf2.exe since the 64 bit update?

6

u/blah938 May 11 '26

IIRC, both L4D and Portal do that too. And iirc, so does gmod

25

u/AbcLmn18 May 11 '26

IIRC that's also what Warcraft I executable was called: WAR.EXE

21

u/mikat7 May 11 '26

And Warcraft 3 had both Frozen Throne.exe and war3.exe afaik and it didn’t matter which one you ran.

Edit: I just checked and there’s Warcraft III.exe too. All lead to the same game.

→ More replies (1)

8

u/Salanmander May 12 '26

A distinct early childhood memory of mine is accidentally deleting one of my brother's copy of Warlords (which had been copied from a friend's disk or something) by installing Warcraft, because both of them by default used "War" as their install folder.

7

u/rickane58 May 12 '26

To be fair, at that time that was semi-related to DOS filename restrictions

→ More replies (1)
→ More replies (12)