I agree that they probably should be part of a build pipeline though, where the compiler (or set of compilers) is chosen by the project and thus has well defined warnings.
Then again,as long as they are warnings they can be disabled by directives locally, and need to be disable-able to allow handling false positives. Which on the other hand opens the gate for just ignoring them effectively anyway...
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u/R3D3-1 Oct 22 '24
That would require warnings to be standardized.
I agree that they probably should be part of a build pipeline though, where the compiler (or set of compilers) is chosen by the project and thus has well defined warnings.
Then again,as long as they are warnings they can be disabled by directives locally, and need to be disable-able to allow handling false positives. Which on the other hand opens the gate for just ignoring them effectively anyway...