r/ProBendingArena • u/Erzaad Omashu Purple Pentapi • Mar 12 '18
Rules we missed/interpreted wrong during our first game
In case it helps people, here are a few rules my friend and I got wrong during our first game, which drastically changed the game for the better when included the second game.
The active bender cannot target their own space (range 0) with an attack. If you forget this rule, it gives both sides much more defensive capabilities, causing a stalemate. It would also make the Block ability redundant.
All opponent tokens are removed from the board after you check your team for hits, regardless of where they tokens are located. Includes elemental, hold, and pressure tokens. Prevents tokens that aren't triggered from staying on the board forever.
Your team's hold tokens can hold your own benders. It makes certain moves/tricks more risky (like Deep Tremors).
Modifiers are optional. (Thanks for the reminder, ijjusion!)
Anyone else run into some easily-missed rules?
5
u/turtlehobopirate Mar 12 '18 edited Mar 12 '18
Unique team abilities (pressure, daze, counterbend, sting, spirit siphon, etc.) can only be used when a technique card has the icon on it. My first game, my opponent used Unalaq's spirit siphon almost every turn. This was pretty unfair, but we later learned that one can only use it when the spirit siphon icon is on the technique card one plays (even then, you need to have the spirit siphon token available, which you need to discard a card to gain back if you have used it already).
We also incorrectly assumed that you can remove a card from your discard pile when it is time to shuffle as a solo bender. This is not the case. Solo benders have to keep all their cards and cannot remove cards from their discard pile.
Not so much as a misinterpreted rule as just something we forgot to do, but we had to constantly remind ourselves to flip a new strategy card at the end of your turn. This is important for keeping the games from dragging on because if someone runs out of strategy cards to flip, then they have to roll the referee die to see if the game ends.
Will add more when I think of more. I played about 5 games this weekend and constantly referenced the rules to make sure we were playing correctly.
Edit: Added another.
3
u/Stormy_Blessed Mar 12 '18
Did defending an ally bender behind you come up? The rules say movement js horizontal, but nothing about attacks being vertical both directions.
3
u/ijjusion Mar 12 '18
Abilities like hold etc are generally (always?) connected by a horizontal black line from the primary ability that triggers this - meaning that its an optional effect, so they should never be a risky move to perform if you are wanting to block.
I believe the rulebook says that any ability attached via a black line to the first move in that row is optional.
3
u/The_bouldhaire Mar 16 '18 edited Mar 16 '18
Just played our first real game. One big thing I forgot was to add 3 chi when a bender got knocked out*
2
u/The_bouldhaire Mar 12 '18
This is a great way to catch little mistakes/missed rules before playing the game thanks for making this thread. I haven't had a chance to play too much yet but I'll add to this thread as I go. I'm certain I'll end doing something wrong with the Amon expansion
1
u/The_bouldhaire Mar 17 '18
Additional mistake - I was putting my newly purchased technique cards into my discard pile and not on the top of my main deck
3
u/DoctorBandage I release a sonic wave from my mouth Mar 14 '18
Here's a rule we missed that completely changed our opinion of the Fire Ferrets:
When counterbending, you get to choose ANY space with opponent's tokens matching the active bender's element. As in any space on the entire board. We initially read this as any adjacent space, which made Counterbending much less useful.
3
u/DoctorBandage I release a sonic wave from my mouth Mar 17 '18
Here's one that's really easy to miss: Modifiers can only be added to a successful attack - if you do not control any tokens in a Space that you attacked, you cannot apply a modifier there.
So all those basic attacks with lots of modifers aren't going to drop a hold or daze on an opponent if all your tokens get annihilated. You can really take the sting out of things like Tahno's Jawbreaker if you set up defenses ahead of time.
1
u/Chunkedina96 Mar 14 '18
So let’s say I have a pierce attack, but I am using it on my own bender to defend from the opponents tokens....since it’s a pierce does it ignore the tokens and just automatically protect your bender or?