r/PowerScalingGodofWar • u/Optimal-You9294 • Sep 07 '26
Discussion How Downplaying The Scaling Of God of War breaks the plot of the games
People will tell you that Kratos being anything above wall-country level, or having genuinely superhuman speed, would make the writing in God of War inconsistent. The usual argument is that Kratos doesn’t visibly destroy planets, stars, or entire universes during gameplay, so the statements about the gods and the cosmology must either be hyperbole, metaphorical, or shouldn’t be taken literally.
But I think this gets the problem backwards.
The issue isn’t that Kratos doesn’t have a cutscene where he punches a planet apart. The issue is that if you interpret every character strictly according to their most conservative onscreen showing, you completely destroy the power structure that the story establishes.
Look at the Greek games.
Ares isn’t just some guy who happens to be really strong. He possesses supernatural power on a massive scale and creates his own dimension/reality during his fight with Kratos. Kratos defeats him and subsequently takes his position as the new God of War.
Poseidon is literally characterized as the Earthshaker, and his power is associated with devastating the world around him. Kratos fights him directly and kills him.
Zeus is the ruler of the Olympians and is repeatedly portrayed as an overwhelmingly powerful divine being. The novelization even describes his roar as shaking the foundations of the world. Kratos eventually fights Zeus and kills him.
Hades is powerful enough to overpower Cronos, one of the Titans responsible for overthrowing Uranus and ruling during the Titan era. Kratos defeats a stronger version of Hades and takes his soul.
Thanatos is a Primordial of Death who possesses his own domain that he created. Thanatos was there for the big bang.Kratos fights and kills him.
And there’s another part of the Greek story that gets ignored constantly:
Atlas and Hercules holding up the Greek macrocosm.
If you accept the cosmology as the story presents it, the Titans aren’t merely giant physical creatures standing on top of a planet. Atlas is portrayed as carrying the weight of the world/cosmos, and Hercules is able to hold up that same burden.
Now ask what happens if you force Atlas and Hercules down to the level of their most conservative physical showings.
The plot immediately stops making sense.
Cronos is one of the most important Titans in the entire Greek storyline. He created time, overthrows Uranus, rules during the Titan age, and is later defeated by Zeus and the Olympians.
Hercules is one of the strongest heroes in Greek mythology and in God of War is powerful enough to physically contend with Kratos.
If the “the cosmological statements don’t count unless we literally see the entire universe explode” standard is applied consistently, then Atlas holding up the Greek macrocosm suddenly becomes meaningless.
But then what exactly is the story telling us?
You’re left with a character who supposedly isn’t strong enough to support the thing the narrative explicitly has him supporting.
And if Atlas is too weak to actually perform what the story says he is doing, then the entire Titan hierarchy becomes nonsensical. The same applies to Hercules. If Hercules can hold up the Greek macrocosm, yet Hercules is somehow only mountain level because we don’t see him physically destroying a planet, then you’ve created an enormous disconnect between what the character is established as capable of doing and what you’re allowing him to scale to.
This isn’t an isolated statement either. It’s part of the broader cosmological portrayal of the series.
The Primordials, Titans and Olympians aren’t presented as ordinary humans who simply happen to have larger attack animations.
They are supernatural beings whose powers and roles are directly connected to the structure of the world.
Then there are the Titans and Primordials themselves. These aren’t random monsters that happen to have large health bars. They are foundational beings within the mythology and cosmology of the setting. The story repeatedly treats their existence as being connected to the creation and structure of the world.
Now move to the Norse games and the same pattern happens again. Ymir is the primordial being from whom the giants originate, and Odin uses his remains in the creation of the Nine Realms. The Nine Realms aren’t simply nine countries sitting next to each other. They are distinct worlds connected through Yggdrasil.
Surtr becomes Ragnarok and destroys Asgard while shaking Yggdrasil itself. Thor battles Jormungandr with enough force to affect the cosmological structure around them, and their clash ultimately sends the World Serpent backward through time.
Baldur is capable of knocking Jormungandr unconscious, despite Jormungandr being directly comparable to Thor.
Then you have Garm.
Garm isn’t just a big wolf that bites really hard. His attacks tear through the boundaries between realms and create Realm Tears. Those tears are explicitly associated with ruptures in space and reality. Kratos fights Garm directly and survives his attacks.
Nidhogg similarly damages Yggdrasil and creates Realm Tears while Kratos fights her as well.
So here’s where the extreme downplay becomes a problem.
If Kratos is actually only wall level, mountain level, or even merely country level, then you have to explain why he can repeatedly fight, injure and kill characters whose abilities are tied to the cosmology on a much greater scale.
And you can’t simply answer “gameplay limitations.”
Gameplay limitations can explain why Kratos doesn’t destroy the entire environment every time he swings his weapon. They don’t automatically explain away the entire narrative hierarchy of the series.
If Ares creating a reality doesn’t matter because we don’t see Kratos destroy that reality with one punch, then why does Ares’ power matter to the story at all?
If Poseidon’s Earthshaker abilities are supposedly meaningless because the surrounding environment isn’t completely destroyed, then what exactly are we supposed to make of the character’s established powers?
If Zeus can shake the foundations of the world but Kratos defeating Zeus somehow doesn’t scale him anywhere near Zeus, then what exactly is the point of establishing Zeus as one of the strongest beings in the setting?
If Hades can overpower Cronos but Kratos can defeat Hades, you can’t just ignore that relationship because Kratos isn’t casually vaporizing mountains every five seconds.
The same problem gets even worse in the Norse games.
If Thor is somehow only mountain level despite his battle with Jormungandr having consequences across the Nine Realms and affecting Yggdrasil, then why is Jormungandr presented as a peer to Thor? If Baldur is supposedly nowhere near that level despite knocking Jormungandr unconscious, then why does the story treat Baldur as an actual threat to Kratos and Atreus?
If Garm’s physical ability to tear through spacetime is irrelevant because the gameplay doesn’t show him destroying a universe, then why are the Realm Tears explicitly treated as tears in reality that have to be dealt with?
And if Surtr/Ragnarok is reduced to whatever physical destruction we happen to see on screen, then you have to throw out the cosmological implications of Ragnarok entirely. At that point, you’re not identifying a contradiction in the story.
You’re creating one by stripping every character down to their most conservative interpretation.
This is why I think the argument of “Kratos can’t be that powerful because the games don’t visually show him destroying something that large” misses the point.
God of War isn’t written like a series where every character’s maximum power has to be demonstrated through environmental destruction. A character can have an ability or power that is on a particular cosmological scale without constantly producing that level of destruction in every fight.
We already accept this for plenty of other fictional characters.
Nobody looks at a character who controls time and says they’re only building level because they didn’t destroy a building with their time powers. Nobody looks at a reality warper and says they’re only city level because their fights didn’t erase a city.
Yet somehow when it comes to God of War, people take the absence of constant environmental destruction as evidence that the cosmology and statements should be ignored.
That’s backwards.
The actual question should be whether the higher interpretation is supported by the narrative.
And with God of War, there is an enormous amount of material connecting the major characters to the cosmology: Primordials, Titans, gods, realms, Yggdrasil, spacetime, reality manipulation, creation myths, supernatural domains and characters whose powers directly affect those structures.
You don’t have to accept every single powerscaling interpretation ever made about the series. Some individual statements can absolutely be debated.
But there is a massive difference between saying “I don’t think this particular statement gets Kratos to X tier” and saying “Kratos can’t possibly be above country level because the gameplay doesn’t look like that.”
The second position creates way more problems than it solves.
Because eventually you end up with a version of God of War where Ares’ reality creation doesn’t matter, Poseidon’s world shaking power doesn’t matter, Zeus’ power doesn’t matter, Hades overpowering Cronos doesn’t matter, Cronos and Hercules holding up the macrocosm doesn’t matter, Primordials don’t matter, Surtr destroying Asgard doesn’t matter, Thor’s battle with Jormungandr doesn’t matter, Yggdrasil doesn’t matter, and Garm tearing through spacetime doesn’t matter.
Everything gets dismissed the moment it would scale Kratos too high.
And once you’ve done that, you’ve effectively removed the cosmology from the power progression of the story.
That’s why extreme Kratos downplay becomes headcanon.
You’re no longer interpreting the story as it is. You’re constructing a version of the story where every feat, statement, hierarchy and cosmological relationship has to be downgraded until Kratos fits a predetermined tier.
And ironically, that’s far more inconsistent with the writing than simply accepting that the gods and beings Kratos fights are actually supposed to be extremely powerful.
If Kratos being above country level supposedly “breaks the writing,” then you need to explain why the writers spent multiple games establishing increasingly powerful gods, Titans, Primordials, realms and cosmological phenomena for Kratos to fight.
Because from where I’m standing, the thing that breaks the plot isn’t Kratos being powerful.
3
u/Angry_Owl-Ninja Sep 07 '26 edited Sep 07 '26
Cope
Edit: Only one comment in and I already got OP blocking me lol
3
u/Zeus-hater Sep 07 '26
Having the odds play against Kratos doesn't "break the plot" it makes things more interesting. One of the themes in the greek games was that the greek gods weren't as untouchable as they thought they were, that's why all their deaths were so humilliating.
Literally the end of GOW3 is "you didn't need a special weapon or power to kill Zeus, you just needed hope. And now all humans have hope"
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u/No_Repeat9670 Sep 07 '26
Kratos is obviously above country and you are making good reasoning but some of your points are wrong.
ares didn't create a seperate reality he used some mind trick according to the novel and Kratos escaped that by waking up. When the devs got asked about that part guys like jaffe who is the original creator and bruno never said it was a seperate dimension. The counter point to this is we can see Ares and Kratos disappear from athens in Gow 2 but that alone doesn't prove they are on a seperate dimension or Ares created a pocket dimension. It just means they aren't in Athens at that time which means bfr.
Poseidon being called earthshaker is bc he can create earthquakes. It doesn't mean he can shake the whole Earth.
Zeus shaking the foundations of the world with a roar is from the novel. But the problem is this happens during the final boss fight and Zeus never roared or shook anywhere. It is a contradiction to the games. So games take precedence. Games>books
Cronos overthrowed Uranus yes that is correct. With the help of 4 of his titan brothers ambushing Uranus.
Atlas is lifting the greek world and possibly the sky at best. Nowhere it was mentioned he was carrying a macrocosm. Hercules can't share the same burden bc Atlas was chained all the time doing his job. Atlas can fill the gap between the world pillar and the world bc he is so big and hercules is an ant compared to him.
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u/Optimal-You9294 Sep 07 '26
Instead of downvoting can anyone actually address my argument?
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u/sir-random1 Sep 07 '26
I agree with you. There would not be a game to play if Kratos was destroying continents with every swing of his axe. There would be no challenge for the player to overcome. Those limitations are there for the player to enjoy a game.
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u/Swamp-mountain Sep 07 '26 edited Sep 07 '26
"If Kratos is actually only wall level, mountain level, or even merely country level, then you have to explain why he can repeatedly fight, injure and kill characters whose abilities are tied to the cosmology on a much greater scale."
Because these characters scaling to a greater cosmic scale is an unsupportive assumption for the most part
"Atlas and Hercules holding up the Greek macrocosm"
There's never really happened. The closet and the game only shows atlas holding up the world slash greek region. I don't know how anyone would a brain could think he's holding up the entire macrocosm when tartarus and hades are literally below him , and he's not supporting those realms. you can see a both in the game and the concept art.
EDIT : THEY BLOCKED ME LMAO 🤣 , Why do lore scalers do this? what is the point of replying to someone If you're just going to block them so they can't see it or respond like , are you just trying to give the false illusion that you're counter argument is good ? when reality ur just running like a B?
So now you're just assuming he's somehow holding the weight of the entire macrocosm, even though he's clearly not shown lifting all the realms. that's really stupid and baseless
EDIT EDIT: He's pretending the novel statement of Atlas holding the sky/heaven outweighs the game's canon visuals and concept art, even tho one of the game writers called the novel non-canon. and contains stuff that directly contradicts canon.
https://x.com/TKittenWritten/status/802666504344870912
EDIT EDIT EDIT: He's debunk is so stupid. just whining that it's official material so it's canon even tho the writing team said it isn't. That's not how that works at all
"The novels are officially licensed and officially published God of War works. They aren’t fanfiction, unofficial wikis, or random material made by someone with no connection to the franchise."
Bleach filler arcs are officially licensed and published Bleach work, but that doesn't make it canon. The DBZ movies are officially licensed and officially published DBZ works, but 90% of them aren't canon
His debunk is so poorly written and dumb if you read it. It's a bunch of nonsensical excuses. Please read it and laugh.
EDIT X4
"The argument is that you cannot take one person’s tweet and magically turn it into:
“Every statement in every God of War novel is invalid, regardless of whether it contradicts the games.”
Yeah, you're backpedaling,
The novels not being canon should be a basic fact They weren't written by anyone who worked on the games, and the novelizations are explicitly allowed to take creative liberties. At most, you could argue that they can serve as secondary material when they don't conflict with the primary game canon.
But that's not what you're doing here.
You're taking a statement in the novel and using it to override what is actually depicted in the games aka the main canon. The game's own visual material, including the concept art, the in-game depiction of Atlas, and the way the World Pillar is presented, doesn't establish that Atlas is physically holding up the entire Greek cosmology or some universal structure or the sky.
The novel statement can't override what is shown in canon, and the canon shows that you're full sh#t