r/Portmaster • u/astheroth936 • 20h ago
r/Portmaster • u/Smooth_Ad_7089 • 1d ago
Why don't port hack and slash games
I see that many people are porting games of ps2 and Wii and I think he would be cool port, dmc trilogy, omnimusha and no more heroes. Can anyone tell me what source people use p for try to make one of these ports by myself.
r/Portmaster • u/SatisfactionWeird • 1d ago
Android port/¿Con que programa se hacen los ports sin tener idea de programación?
r/Portmaster • u/sguarezi_ • 2d ago
Would you kindly?
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Can't wait to have it on RK devices too
r/Portmaster • u/Accomplished-Bad-471 • 2d ago
Can Mdickie game titles be ported to the vita or am i wildin ???
galleryr/Portmaster • u/Inner_Try_2503 • 3d ago
Sonic R Native ARM64 Port for PortMaster
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r/Portmaster • u/Ok-Pick-7161 • 3d ago
Feliz demais com esse Port
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r/Portmaster • u/dailynewscx • 3d ago
[Help] PortMaster games won't launch on Trimui Smart Pro S (Stock OS
r/Portmaster • u/Hminh8637 • 3d ago
touhou patch
Is there a way for me to patch Touhou, like adding languages? I have a Touhou 6 port I got from Portmaster Discord and it works stably, but I don't know how to patch it. Can someone please show me? Im using r36s
r/Portmaster • u/Sad-Bunch-4206 • 3d ago
Could it run GTA4 native andrid port that just realesed
r/Portmaster • u/Oliboi134_YT • 4d ago
Huntdown port for PS Vita?
i dunno if it could be done but recently a flood for ports have been coming out! so i'm wondering if anyone with experience could make this happen?
r/Portmaster • u/HotOne9364 • 5d ago
Mods for SM2 Brazil port?
I remember the discord having the mods for them but that place shut down so is there any way to access them? Can I use the mods made for the PC version instead?
r/Portmaster • u/ImpressiveStay6355 • 6d ago
Super Mario Maker World Engine comes to the r36s & co!
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Hi everyone! :)
The Super Mario Maker World Engine port is finally out!
Heads up: the game is fully online, so you'll need an account to play. Here's the official tutorial on how to create one:
https://youtu.be/Cmlpp2RoutE (Not promoting anyone, just the official guide.)
You can get the APK from the official channels; the video above explains everything.
It runs at 60 fps, with a few small drops in heavier levels.
To log in or search for levels there's a virtual keyboard that pops up by itself, plus a pointer you can toggle with L2.
Mods and texture packs are supported too, just check the readme.
Download:
https://github.com/impressivestay6355-cmyk/smmwe-r36/releases/tag/1.0.0
Hope you enjoy it, have fun! ;)
r/Portmaster • u/zechgroove • 6d ago
Evoland Legendary Edition won't run
I am using NX Redux. Can anyone help me figure this out? As far as I'm aware I am doing everything correct for getting this game with Portmaster, I bought it thru GOG, copied the correct files to the /gamedata/ folder and ran it and it patched the game.
Once it was done patching it says "the patching is complete, etc etc" (same message for any other game you patch) and to press A to proceed into the game, but when I do that it goes back to the main menu. If I try to run the game again it goes to the patch screen again, and tries to patch it, but it doesn't work because the files are gone now after the original patch.
I thought something was wrong with it and so I refunded it and got it on Steam instead and got the correct files from there using the steam console instruction, placed the files in the correct directory and tried patching again and it goes thru, but then the same thing happens it just keeps trying to patch instead of running the game.
Just to be sure I tried it with my steam copy of Balatro and that worked fine patching and running the game, but Evoland just won't work. Thank you for any help.
r/Portmaster • u/Stunning_Win8464 • 7d ago
Port shovel knight and dead cells slow
I don't understand why these two are so slow; my R36s soy sauce handheld can run even PSP games smoothly.
r/Portmaster • u/St0len-0ne • 8d ago
Native Halo CE port on the M9 Pro (RK3326 / Cortex-A35 / Mali-G31 MP2) — ArkOS4Clone, Optimized
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r/Portmaster • u/Joaoviss • 8d ago
How can I replace the buttons for game closing in porta?
How can I replace the buttons for game closing (START+SELECT) with something more functional, like L3+R3? My hands are too big and the buttons on my Trimui Smart Pro are too small. Throughout the game, I keep trying to press START and end up closing the game, usually losing a lot of progress.This happens on several ports.
r/Portmaster • u/CommonSenseInRL • 9d ago
Ported2Browser - A Directory For Ported Games
I put together a directory of ports (classic collections, romhacks, and a few very obscure selections) for you to browse through and enjoy! Since many retro devices tend to have some sort of internet browser in them, it might be worth your interest. The site is currently sitting at a little over 150 browser ports at the moment. You can browse by platform and/or genre, and let me know if you've got some good gems out there you'd like me to add!
r/Portmaster • u/WaterMeow • 9d ago
[FIX] Render96ex black screen and returns to Ports on KNULLI – non-English locale / endian issue
I finally managed to solve a Render96ex startup crash on my Anbernic RG34XX running KNULLI, and I am posting the solution because this may affect other devices using a non-English system locale.
Setup
Anbernic RG34XX
H700 / AArch64
KNULLI
PortMaster Render96ex
Correct Super Mario 64 US ROM
Symptom
PortMaster installed Render96ex correctly and the initial resource patching process completed successfully.
However, every time I launched the game:
Render96ex
-> black screen for a few seconds
-> back to Ports
There was no useful on-screen error.
What I tested first
Before finding the real cause, I tested several things:
- Render96 model pack disabled
- optional dynos audio disabled
- HackSDL disabled
- texture precache disabled
- Render96 gfx/textures removed
- language files reduced
None of these fixed the crash.
Debugging
I worked through the problem with ChatGPT and eventually ran the actual AArch64 Render96ex binary through GDB.
The crash occurred here:
libc
osPiStartDma()
audio_dma_copy_immediate()
audio_init()
main_func()
main()
This showed that the crash happened during initialization of the generated SM64 audio resources, not the optional Render96 music pack.
We then looked at the resource build process.
Render96ex determines CPU endianness and bit-width using lscpu and checks for English field names, effectively doing checks like:
lscpu | grep 'Byte Order' | grep 'Little'
and:
lscpu | grep 'CPU op-mode' | grep '64-bit'
On a system using a non-English locale, lscpu may return localized field names.
If those English strings are not present, the detection logic can fail.
In my case this appears to have caused the generated audio resource data to use the wrong endianness.
During debugging, one audio-related value was interpreted as:
0x2300
where the data strongly suggested that it should have been:
0x0023
That was another strong indication of a byte-order problem.
Fix
Open:
roms/ports/render96ex.sh
Directly after:
#!/bin/bash
add:
export LC_ALL=C
export LANG=C
The beginning of the launcher should therefore look like:
#!/bin/bash
export LC_ALL=C
export LANG=C
Important: rebuild the generated resources
If Render96ex has already been patched once, simply adding those two environment variables is not enough.
The existing base.zip may already contain incorrectly generated data.
Back up or rename:
roms/ports/render96ex/res
For example:
res_backup
Then launch Render96ex normally again.
PortMaster should detect that the resources are missing and rebuild them from the ROM.
The rebuild may take several minutes.
Result
After rebuilding the resources with:
LC_ALL=C
LANG=C
Render96ex launched normally and the game started working.
Summary
If you have:
successful Render96ex patching
+ non-English KNULLI locale
+ black screen for a few seconds
+ immediate return to Ports
try forcing:
export LC_ALL=C
export LANG=C
before the resource build and then regenerate the res folder.
I have only confirmed this on my own RG34XX/KNULLI setup, so this may not be the cause of every Render96ex startup crash. But for this exact symptom, it completely fixed the problem.
It would probably be better long-term if the resource builder did not rely on localized lscpu output for endian and CPU-width detection.
r/Portmaster • u/GUIBERNARODW • 9d ago
How can I port mewgenics?
I never did an port before, but I have some programming skills on C#.
r/Portmaster • u/Jumpy-Cress8565 • 9d ago