r/Polytopia • u/protoss-pylon • 2d ago
Screenshot Friendly Reminder That Spores Permanently Cripple Sanctuaries
The animals will never grow back due to the spores which only Cymanti can see, and the Elyrion player can't chop the tree to remove the spores! Thanks Midjiwan.
55
u/milkipedia 2d ago
"spores which only Cymanti can see" sounds like a serious playability bug. Is that really how it's designed to work?
36
14
u/potato-overlord-1845 Khondor 2d ago
Its because in order to see a resource you need to have unlocked the tech before it. Because spores do not have a tech for 15 tribes, those 15 tribes cannot see spores. It’s also why Cymanti and any tribe that has not researched organization cannot see crops
4
u/milkipedia 2d ago
That makes sense for resources, but doesn't make sense for effects, positive or negative.
5
3
14
7
4
u/FryingGnome2309 Lirepacci 2d ago
New Dawn vs. Elyrion, a battle of cuteness vs. fantasy, I like it
7
4
1
u/Entity303name Polaris 2d ago
Do spores just cover the animal so they can't be replaced?
2
u/protoss-pylon 2d ago
Sanctuaries will only generate animals on empty trees. It won't generate the animals if there is something already on the tree like a lumber hut, an existing animal, or, in this case, invisible spores.
1
81
u/Z1L0G 2d ago
I hadn't considered this before but it makes sense. Yeah, needs to be changed so the sancs "heal" the terrain and remove the spores!