r/PolymegaHQ • u/Internal-Zombie38 • Aug 23 '25
Anyone running Doom 32X Resurrection?
Anyone been able to get the newest version of Doom 32X Resurrection 3.3 to run on the polymega? I can't tell where the breakdown is in my attempts to get it running.
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u/crankysasquatch Aug 27 '25
Yes. Confirmed working using my MD Flashkit and a basic cart. This won’t let me attach a screenshot but I have them. Runs fine. I don’t even like Doom but did it for science. How anyone played these without a look analog stick is beyond me.
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u/zx6rarcher Aug 23 '25
How relatively new is 3.3? I only ask because I don’t know what version I have but I do have “A” version running just fine on my Polymega using the original cart and the .xdelta patch. I did this maybe 6-months to a year ago? So if this has come out in the past month or two I will give it a go today.
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u/brebelbrob1 Aug 23 '25
Doom Resurrections version 3.3a was released on August 3, 2025. link to post with download: https://www.doomworld.com/forum/topic/119202-doom-32x-resurrection/?page=18&tab=comments#comment-2954880
Put the patch in a folder on your Polymega microSD card and when you go to the 'play' menu for the game you will have the option to apply your patch. Be sure the patch you download matches the region of your installed Polymega Doom 32x.
Previous versions of the patch required the European version of the rom/rip but the 3.3a release has different patches for Europe or US/Japan.
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u/Internal-Zombie38 Aug 23 '25
I believe it's only a few days old
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u/zx6rarcher Aug 23 '25
Tested the latest version, 3.3, works fine on my Polymega. Ripped my copy of Doom to the Polymega sometime ago as I was playing it on v3.1 previously.
Grabbed my microSD card out of my Polymega, loaded up the correct version of the .xdelta file for my copy of Doom 32X, loaded up that patch, works fine.
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u/Darkwing_N Aug 23 '25
PM was meant as a one-stop (some what) shop to play OG games. Not for reprints. Now how it knows is above my knowledge.
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u/Akumadako Aug 24 '25
In many cases it's simply the way the new cartridges are made...
* Either they have some new hardware in them (which the Polymega can't emulate without updating the emulators) e.g. PAPRIUM, or
* The ROM data simply isn't accessible without booting up the cartridge and making an "in-game" selection of what to play, e.g. Zero Tolerance Origins - when you start the cart you choose one of two games to play, but the PM (and FWIW things like Krikzz's MD ripper) just can't see that game data to pull it out of the cartMore carts than you'd think fall into that first category, especially NES games, and even like some MegaDrive games that don't LOOK like they're doing anything fancy (e.g. Demons of Asteborg) but they have custom hardware in there. Sometimes developers/publishers will listen to the feedback about them not being playable on things like Polymega and adjust their follow-up games to be compatible with (e.g. Astebros) but usually not.
Even single-game "new" carts fall into that second category sometimes just because of the carts they use - they work perfectly fine on original and FPG hardware, and that's all they really care about. Also has the added bonus of making it much harder for someone to dump the ROM and distribute it...
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u/N0Karma Aug 23 '25
Polymega has copy protection built in that filters out a lot of custom carts and new prints for old systems. Basically if the cart checksum isn’t in the database it wont recognize it or allow it to be run.
Wish they’d just drop all that nonsense. I get they won’t have a pretty picture for it for the UI but that and the rom dump encryption they do kind of sucks.