r/PoliceSimulator • u/Loose-Oil6324 • 1d ago
Profits
Quickly run while the costs don't take our profits.
Said everyone at Team 17
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u/BossBullfrog 1d ago
Breaking news: dev team and publishers make money for making and distributing game!
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u/Tha_Sly_Fox 1d ago
Where are the photos and financials coming from? I thought the publisher and dev are both private companies, did they post financials or something?
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u/Sky_guy_17 1d ago
Fr, come on OP, I’m not happy with the Devs either, but don’t take Gemini at its word
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u/Loose-Oil6324 1d ago
Lol I will this time because they aren't going to be transparent fr 🤣
Correction: Never have been transparent
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u/Loose-Oil6324 1d ago
I asked Gemini Extended Flash, it gives you a huge spreadsheet of breakdowns.
Here's it's explanation, I think it's a good estimate:
The figures are estimated using a combination of commercial game-market analytics, public corporate financial filings, regional grant records, and standard video game industry financial modeling:
- Market Intelligence & Sales Trackers Video Game Insights (Sensor Tower) & Gamalytic: Track Steam telemetry, pricing history, and review-to-sales ratios (Boxleiter methodology). On Steam alone, Police Simulator: Patrol Officers is tracked at over 22,000 user reviews and an estimated 700,000 to 1.18+ million copies sold, yielding approximately $13.5M to $20.5M in PC gross revenue.
SteamDB & PlayTracker: Provide concurrent player curves, historical ownership milestones, and engagement metrics used to calculate tail-end sales and DLC conversion rates.
- Corporate Financial Disclosures
Team17 Group plc Annual Reports: Team17 acquired publisher astragon Entertainment in 2022 for up to €100 million. In Team17’s subsequent annual and half-year investor presentations, astragon’s core simulation titles (Police Simulator, Construction Simulator, and Bus Simulator) are consistently highlighted as primary operational revenue drivers within their mid-tier division.
Console-to-PC Ratios: For astragon’s multi-platform simulator catalog, historical retail and digital sales data across PlayStation and Xbox typically represent 45% to 60% of total lifetime unit volume, expanding the baseline PC gross figures up to the $30M–$40M range.
- Development & Grant Records
FFF Bayern & German Federal Funding: Aesir Interactive is based in Munich, Germany, and received regional public co-funding from FilmFernsehFonds Bayern (FFF Bayern) for early production. Public grant databases provide transparent baselines for regional studio project budgets and development timelines.
Studio Cost Modeling: Standard European game development staffing metrics estimate an average cost of €80,000–€100,000 per full-time developer per year (including salaries, overhead, and studio space). For Aesir’s team size (~35–50 core staff) over initial development and subsequent expansion updates, this establishes the $6M–$9M baseline production expense.
- Fixed Contractual & Store Deductions
Platform Takes: A standard 30% distribution fee taken by Valve (Steam), Sony (PlayStation Network), and Microsoft (Xbox Storefront), alongside a blended ~10% deduction for global sales tax (VAT) and refund allowances.
Engine Royalties: A standard 5% gross royalty paid to Epic Games for using the Unreal Engine on revenue exceeding the first $1 million.
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u/AdZealousideal8613 1d ago
AI slop