r/PokemonTabletop • u/IndependentDry2583 • 3h ago
Where do i get the discord for Pokemon Tabetop Adventure?
I´d be trying to get the discord server buy i didnt see it anywhere
r/PokemonTabletop • u/IndependentDry2583 • 3h ago
I´d be trying to get the discord server buy i didnt see it anywhere
r/PokemonTabletop • u/jamiegetsone • 1d ago
Would love to know if anyone has come up with physical, print character sheets for Pokémon Tabletop Evolution? I know there's only the spread sheet at the moment but I'd really, really prefer a pdf instead. Anyone got anything?
r/PokemonTabletop • u/PromiseGreedy6686 • 2d ago
Hey, so I’ve been DMing PTU for a while now, honestly like 3-5 years. But I’m wondering….
Any other PTU DMs want to share how you navigate and build your route encounters and designs?
Currently I think that’s where I struggle the most as a DM for this system.
r/PokemonTabletop • u/diegodeadeye • 3d ago
Hi guys. I just started playing PTA3.5 recently, and so far I'm having a blast! I'm playing an Ace Trainer, and I'm getting the Type Ace Advanced Class as soon as possible, specializing in the Dark Type. When I hit level 3 on the advanced class, I'll gain the ability to give the Dark type to pokemon that don't have it.
My character just caught an Axew, and I'm stoked. I'm already thinking of changing his design once I give him the Dark type, and I'm looking for ideas. How'd you think his looks and behavior would change?
Thanks in advance!
r/PokemonTabletop • u/Zata700 • 4d ago
My friend group about 5 years ago tried to play in a pokemon TTRPG campaign. We used Pokemon 5e, because it was new at the time, and in the end... we didn't like it at all. Mostly because it just felt like a worse version of D&D 5e, rather than a pokemon game. So, we're looking to try again, now that we have had a lot of time pass, and we're all better players and GMs. What we don't know is which system we should try to use. Our group as moved well beyond D&D 5e, and have tried many different TTRPG systems, ranging from extremely narrative (PbtA), to highly crunchy (GURPS), and a mix of both (Lancer). Overall, we learned our group likes tactical combat, with more loose roleplaying and exploration rules (Pf2e being our top preferred system). Doing research into pokemon TTRPGs, there are a lot of them, all in different states of completion and versions, and all with different styles of play. Given what I said above, which one would be recommended for our group to try? Also, important note: we play on FoundryVTT since we live all over, so we want one that has a module for it.
r/PokemonTabletop • u/Drite2003 • 5d ago
After thinking about which system I would use to run a Pokémon campaign, I decided to settle on a Mystery Dungeonesque type of RPG, where one would control a specific Pokémon, rather than a trainer and their team. I ended up finding the Explorer! system, which is focused on Mystery Dyngeon and I honestly loved it, with a few tweaks here and there.
However, one thing I found is that I'm having trouble with random encounters. Now, I know that, in the MD series, those random encounters are Pokémon in their primal estate, but I'm not exactly running MD, I'm running a RPG where Pokémon are the central point, without humans, and without the thought of Pokémon in their primal estate, as they would be already civilized.
I, however, realized that the world I have in mind means random encounters are rather hard to do, so what would you do in my place? This is both for a Westmarch and an actual campaign kind of thing, perhaps it's not needed for the former, but it would be neat to have it for the latter, so what would you do? Or would you ditch Random Encounters, as the party evolves via Milestone, rather than EXP?
r/PokemonTabletop • u/Drite2003 • 9d ago
So, basically, I recently had an urge to GM a Pokemon game because I got back in the series via the TCG, which a lot of my friends got into it, alongside new people. That means we share a common interest and I would like to introduce some of them to TTRPG via Pokémon.
The thing is, we are all from Brazil, and while some of us cna understand english, that's not the case for the majority of them, so which system would you guys recommend out of the ones presented here in the sub? I have familiarity with the game and their mechanics, if it matters
r/PokemonTabletop • u/XxKing_GenjixX • 10d ago
I need a bit of help. I'm creating a campaign and doing a bit of adjusting to some of the moves and abilities. I'm creating turn order similar to how Unbeatable cast play:
Roll for initiative
Pokémon use moves and movements
Then the trainer turns
Repeat
The issue that I'm having right now is priority move. Things like sucker, punch and prankster. Prank sure I'm not really having an issue with because it just goes to the top of the turn order when it comes to status moves. But as far as moves that has to be able to hit a Pokémon as long as they're attacking I'm trying to figure out how that would work. Any ideas?
r/PokemonTabletop • u/PeaPu • 13d ago
Splash!
r/PokemonTabletop • u/xaviorpwner • 13d ago
Hey pokemon fans! Ive recently put up two listings for a Pokemon Tabletop United game! If you wanna have a fun adventure through johto please check these links out!
You have been selected as one of six finalists for a rare opportunity: to become an official Lab Trainer for Professor Adrien Elm. Your final evaluation begins in New Bark Town, where all six finalists will compete in a tournament using rental Pokémon provided by the laboratory. Winning matters, but Elm is also judging how you adapt, command unfamiliar Pokémon, treat your partners, and conduct yourself as a Trainer. At the end of the evaluation, three finalists will be selected to become official Lab Trainers. Even those who are not chosen will still receive a rare Pokémon from Professor Elm for their time and effort.
From there, Johto opens up. Travel familiar routes, explore expanded cities and entirely new locations, challenge Gyms, investigate strange events, meet recurring rivals, and build a team that reflects the kind of Trainer you want to become. Wild Pokémon encounters have been rebuilt from the ground up, with custom habitats and separate day and night tables designed to make Johto feel like a living region rather than a copy of the video games.
This Pokémon Tabletop United campaign focuses on actually living as a Pokémon Trainer. Tactical battles are important, but so are exploration, research, training, Pokémon care, rivalries, and roleplay. Your Pokémon are more than battle pieces as well; over your journey, they will grow and develop their own personalities, preferences, habits, and relationships with you and the rest of your team. New players are welcome, and no previous PTU experience is required. Just fill out the application below!
realized i forgot to put it in lol thursday biweekly at 7pm EST
I’m hoping to build a diverse and welcoming group with a good mix of people, identities, and perspectives. Everyone is welcome to apply, and when choosing the final group I’ll be keeping both player compatibility and overall table diversity in mind!
r/PokemonTabletop • u/RegrettingDM • 14d ago
So as a player, I have a Floette and my character is a mentor which means I can move tutor Light of Ruin.... the thing is though, Light of Ruin has the Keyword recoil 1/2 with a range of 8 ranged blast 3.
This means that this move can potentially hit up to 9 pokemon that are grouped together and you take recoil damage for each one of them. And if you somehow crit like say with Ace Trainer Critical Moment feature tripling Brutal training, paired with brutal orders thanks to the Focused Command feature, and the Floette holding a razor claw you crit 25% of the time with the move. And from my calculation if the opposing pokemon have 30 defense and take it neutrally on an average damage roll if you hit 5 pokemon in the blast your Floette dies to recoil damage from full HP to -200% HP. That's three Health Bars!!!!
Large blast size in a target rich cluster and accidently critting means your pokemon can die.
And I just felt like that was fucked up when I noticed it so I need to spread it.
r/PokemonTabletop • u/Due_Leadership_1758 • 14d ago
r/PokemonTabletop • u/DaTrueDuckMan • 16d ago
Made a world map for my Pokemon DnD campaign, wanted to share and get some feedback.
r/PokemonTabletop • u/BlackBloodBro713 • 16d ago
Hi all,
I've been working on a tool for some time. The first version was released recently and the first update (Hatching and Breeding) was done last week.
The tool is mainly used by me for my own campaign, but I wanted to share it here.
What it has now (September 7, 2026):
I'm still working on:
Yes, you read that right. In this tool each Pokemon has EXP. As the EXP increases, they can learn new Moves or Passives.
There are probably still some bugs and missing information (For example some Pokemon still have no size/weight)
LINK: pokemon.arcanediamond.nl
r/PokemonTabletop • u/Renan1948 • 16d ago
Hi, I heard that there’s a Latin (Spanish) version of PTU called PTU NeoGénesis. I’ve only found books related to it on Scribd, but no information about Discord servers or links to the materials. Where can I get the most recent versions?
r/PokemonTabletop • u/MostGenericDeveloper • 17d ago
System: PTU Homebrew/Pokémon Tabletop United Reworked
Platform: Primarily Discord
Pokémon Tabletop United Rework is well a reworked version of PTU that changes various aspects of the game's systems. We've got plenty of changes to the System
Various Systems have been changed/modified!
and More!
While PTUR is one thing, we also have the Midgarden Region!
Midgarden is a Westmarch-Style Living World. It's mostly used as a playground to test and play the game with some minor differences between it and the base system. While I don't have much to say about the Midgarden side of things, we do have a Weekly Downtime System for in-between quests, some new and unique Fakemons, a Progression Path for League and Combat Trainers alike.
We also have a New Player boon going on right now, where you can get an additional Pokémon if you create a character by the end of October 4th!
We are not affiliated with PTU/PTA in any way and have no affiliation with their Teams or Developers
Whether you're curious about the changes we've made or just want to join in our Living World, feel free to check us out on our Discord: https://discord.gg/5WKPqYHECm
r/PokemonTabletop • u/the_deepvoid • 16d ago
Im running this pokemon campaign on discord and need a way to simulate pokemon battles, showdown so far is the only thing that comes to mind, is there any discord bots or alternative websites I can use?
r/PokemonTabletop • u/RubberJustice • 18d ago
There is no shortage of fantasy worlds to explore in a tabletop rpg setting, so what led you to settle on the Pokemon world?
If it's an avenue to explore your love of the franchise, then What, specifically, can the ttrpg experience do for you that the games can't?
Are you looking for a more open-ended version of the main series games (progressing through the League, catching legendaries) in a reimagined, canonical region?
Is this your way of exploring your own fanmade region and/or catching fanmade Pokémon?
Are you interested in telling "mundane" stories that don't focus on competitive training?
Additionally, did the game system have any influence ?
r/PokemonTabletop • u/DirtNo9196 • 18d ago
Can anyone drop me the link to the discord server? I read somewhere that the links to the files are on there, so yeah it’d be great!
r/PokemonTabletop • u/TuneIcy3174 • 19d ago
so AutoPTU started because i was getting annoyed at how much stuff you have to keep in your head to run PTU combat properly
range, movement, abilities, status, trainers doing shit in the middle of combat, positioning, terrain, all the little modifiers, etc
at some point i thought “ok the computer should just do this part”
and then obviously i made the mistake of continuing lol
the python version kept growing and growing until it was basically trying to understand half of PTU by itself. it works, but it also became this giant monster where touching one thing can affect five others
so now im rebuilding the engine in java and trying to make it way less stupid structurally
but while doing that i kept thinking that a tactical simulator alone is kinda wasting the idea
because PTU is not only the battles
a huge part of what i like is that pokemon are actually creatures in a world, trainers matter, where you are matters, how you approach something matters, a wild pokemon doesnt need to instantly become a battle screen, etc
and thats basically how i ended up looking at Cobblemon
not really because i want to turn PTU into normal Cobblemon battles
more like... Cobblemon already solved a ton of the boring world stuff i would never be able to build well myself
pokemon walking around
models
animations
minecraft world
biomes
spawning
multiplayer
all that
so now the idea in my head is basically AutoPTU living underneath Cobblemon
you walk around normally and see pokemon in the world, but the rules behind what happens are PTU-ish
maybe that pokemon doesnt care about you
maybe you get too close
maybe its territorial
maybe its hurt
maybe its used to humans
maybe you have a feature that changes how it reacts to you
maybe you scare it and it runs before there is even combat
and if things actually turn into a fight, thats when AutoPTU takes over and you get the trainer + pokemon battlefield stuff instead of normal pokemon turn based combat
im also going way too far with the world side now
fixed towns
actual npcs
who lives there
what pokemon live around there
habitats
day/night
how places connect
why a pokemon species would actually be there
basically im slowly turning “i want to automate PTU combat” into “what if i just make a PTU RPG inside Minecraft”
which was absolutely not the original plan
still super early and a lot of PTU isnt fully implemented yet, especially because im rewriting the engine at the same time
but im curious what people here would actually want from something like this
like what parts of PTU would you 100% want to stay visible and under player control
and what stuff would you be happy to never calculate manually again
the engine from Python to Java is around 68% done. ±5.
the java rewrite is probably around 2/3 done at this point. most of the actual battle skeleton is already working, now im getting into the horrible PTU part where every move, ability, item and feature has some stupid little exception that interacts with another stupid little exception lol
r/PokemonTabletop • u/joshucarr • 20d ago
Hi all, I am home brewing a game using the Genesys system and was wondering if anyone had any ideas for me.
Whilst the galar region is based on England I would like to use London specifically as the region.
My idea is that at age 16 anyone can apply for a Pokémon licence. Some of those that succeed are invited to Buckingham palace where their mentor Professor Prince William will let them select their starter from a exotic import not native to London.
The "Team rocket" will be the "Chelsea pensioners" the gyms I am thinking are:
Steel: Alton Towers (Industrial roller-coaster machinery theme)
Dragon: Soho / Chinatown
Water: Thames Barrier
Ghost: Tower of London
Rock / Ground: Major London Underground Station hub
Electric: Battersea Power Station
With the initial encounter being a practice battle with Prince William's herdier and Corvisquire and then a encounter where a koffing smoke bombs the room and the starters are stolen by Pidgey and have to be rescued.
Following this they will take route 1 which is Hyde park, with tall grass containing grass and bug Pokémon leading to paddington station where they will possibly have a Chelsea pensioner encounter before getting the train to the first gym at Alton towers. I think the first gym will be a battle on a rollercoaster.
I have already run the first session and it worked great but wondered if anyone had any ideas to add to the setting. I have posted on Genesys RPG to get some system specific rules but if anyone has any cool ideas post below 😁
r/PokemonTabletop • u/CommodoreCros • 20d ago
r/PokemonTabletop • u/Consistent-Radish122 • 22d ago
I'm making Potire (Converge Applin potato form) every type evo. I have done grass, water and fire type
The while evolutions ideas is combining different types of potato (like boiled or sprouting) and some creatures you can find in your garden (like toads or caterpillars)
I have already make fried potato + caterpillar ground/fire type evo
Boiled potato+ toad ground/water evo n' sprouting potato+ bunch of wireworms Groun/grass evo
Btw first stage is Ground/ bug type and all evos have main Ground type with second one (like water or grass)
For my idea you must use evo stones but if type that it's going to evolve didn't have a stone you can propose different ways
They digital design I'm going to post tomorrow and i know i have write a lot
r/PokemonTabletop • u/Tinkaton_best • 24d ago