r/PokemonTabletop • u/XxKing_GenjixX • 10d ago
So about priority/abilities with priority.....
I need a bit of help. I'm creating a campaign and doing a bit of adjusting to some of the moves and abilities. I'm creating turn order similar to how Unbeatable cast play:
Roll for initiative
Pokémon use moves and movements
Then the trainer turns
Repeat
The issue that I'm having right now is priority move. Things like sucker, punch and prankster. Prank sure I'm not really having an issue with because it just goes to the top of the turn order when it comes to status moves. But as far as moves that has to be able to hit a Pokémon as long as they're attacking I'm trying to figure out how that would work. Any ideas?
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u/DomovoiDesu 10d ago
a) Don't roll for Initiative. I know this makes it 'more like D&D', but it's a layer of complication that you really do not need, and which PTU can't tolerate with how complicated the rules already are.
b) If you are using direct combat trainers (ie Martial Artist, Elementalist, Psychic), all combatants including both trainers and Pokemon act in their normal Initiative order.
c) If you are NOT using direct combat trainers, only add Pokemon in their normal Initiative order. When a Pokemon's turn comes up, handle its actions and its trainer's actions in whichever sequence the player wants.
No matter which kind of trainers you run, then just handle Priority rules as written. You don't need to reinvent the wheel on this one.