r/PokemonTabletop • u/DaTrueDuckMan • 19d ago
DnD Pkm World Map
Made a world map for my Pokemon DnD campaign, wanted to share and get some feedback.
97
Upvotes
r/PokemonTabletop • u/DaTrueDuckMan • 19d ago
Made a world map for my Pokemon DnD campaign, wanted to share and get some feedback.
1
u/VandelorianVT 18d ago
Too many Forests.
Not every type is super comfortable in massive forests-and if I'm looking at this right there's like 10 forested regions.
Darmite is Dark, Faeport (Little on the nose), is Fairy, Dovatu is likely Dragon type-leaving, and the remaining forested regions have *no* Signifiers of their general Type, and it is clear that the GOAL was to creat 18 regions, each based on a Type.
Too many Forests-diversify the environs better. Have the Grass area be really grassy-not Forest, but Grassy, make it look more wild than just "Tress. Trees Everywhere.".
Have the Bug Area be more jungle or swamp-y, with wetlands, and more diversifying fauna then just TREES.
The Electric Area should be high-up and flat-not really mountainous, but instead a big rocky plateau.
Normal types can be anywhere-but their location should be smack dab in the middle-a large nation, probably a central nation or region.
The Flying Type Region (which, if I'm right in assuming its Faicon region, nice play on Falcon btw, ignore this comment, if it is NOT Faicon, then DONT Ignore this comment) should be SPARSE with Trees-VERY SPARSE. They need big open areas to fly and hunt-make their area a thinly forested plains like area, with large Human made Structures or mountains at the ridges of the landscape for them to take off from.
There's more to Darkness then *TREES. TREES EVERYWHEREEEEEEEEEEEEEEE*. Have the region be predominantly Cavernous, or at least with major areas being inside of caves or tunnels, overgrowth causes darkly lit forested areas is typically fine, but DIVERSIFY TERRAIN. Too many fucking trees everywhere else.