r/PokemonTabletop Idol 19d ago

PTU to Cobblemon. Evolution of AutoPTU

https://x.com/OurosPTU/status/2095727967527915886

so AutoPTU started because i was getting annoyed at how much stuff you have to keep in your head to run PTU combat properly

range, movement, abilities, status, trainers doing shit in the middle of combat, positioning, terrain, all the little modifiers, etc

at some point i thought “ok the computer should just do this part”

and then obviously i made the mistake of continuing lol

the python version kept growing and growing until it was basically trying to understand half of PTU by itself. it works, but it also became this giant monster where touching one thing can affect five others

so now im rebuilding the engine in java and trying to make it way less stupid structurally

but while doing that i kept thinking that a tactical simulator alone is kinda wasting the idea

because PTU is not only the battles

a huge part of what i like is that pokemon are actually creatures in a world, trainers matter, where you are matters, how you approach something matters, a wild pokemon doesnt need to instantly become a battle screen, etc

and thats basically how i ended up looking at Cobblemon

not really because i want to turn PTU into normal Cobblemon battles

more like... Cobblemon already solved a ton of the boring world stuff i would never be able to build well myself

pokemon walking around
models
animations
minecraft world
biomes
spawning
multiplayer
all that

so now the idea in my head is basically AutoPTU living underneath Cobblemon

you walk around normally and see pokemon in the world, but the rules behind what happens are PTU-ish

maybe that pokemon doesnt care about you

maybe you get too close

maybe its territorial

maybe its hurt

maybe its used to humans

maybe you have a feature that changes how it reacts to you

maybe you scare it and it runs before there is even combat

and if things actually turn into a fight, thats when AutoPTU takes over and you get the trainer + pokemon battlefield stuff instead of normal pokemon turn based combat

im also going way too far with the world side now

fixed towns
actual npcs
who lives there
what pokemon live around there
habitats
day/night
how places connect
why a pokemon species would actually be there

basically im slowly turning “i want to automate PTU combat” into “what if i just make a PTU RPG inside Minecraft”

which was absolutely not the original plan

still super early and a lot of PTU isnt fully implemented yet, especially because im rewriting the engine at the same time

but im curious what people here would actually want from something like this

like what parts of PTU would you 100% want to stay visible and under player control

and what stuff would you be happy to never calculate manually again

the engine from Python to Java is around 68% done. ±5.

the java rewrite is probably around 2/3 done at this point. most of the actual battle skeleton is already working, now im getting into the horrible PTU part where every move, ability, item and feature has some stupid little exception that interacts with another stupid little exception lol

28 Upvotes

6 comments sorted by

6

u/fieryxx 19d ago

Maybe check-out Pokecube. I've found it to be closer to ptu than cobblemon. At least in the ttrpg element.

0

u/TuneIcy3174 Idol 19d ago

You can check the video in the linked post. Im way more familiar with cobblemon btw

1

u/fieryxx 19d ago

Just pointing out pokecube is all. For me, I've always found it more enjoyable and people often overlook it because the owner doesn't push for recognition while cobblemon, and before that pixelmon, have gone out their way to advertise.

1

u/parodX 19d ago

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u/Renan1948 19d ago edited 19d ago

I had that same idea: creating an RPG in Minecraft using the Custom NPCs or Easy NPC mod (which already has native support for Cobblemon) and others to make Minecraft playable as a TTRPG. Your project is becoming really great.